It`s time for a monthly update on our progress and plans for August...
After four months in Early Access, we have covered a lot of ground, and as of now - we are well into Phase 2 of Early Access, more than half way towards finishing and releasing KW2B.
We just got a nice player population boost this week, and we hope everyone can now easily find someone to play with. So this should address the biggest problem we had thus far.
This month we have several massive updates coming your way that will greatly improve the game and add a lot of new content. After we finish bellow list, we should enter Phase 3 of Early Access. Here`s a quick look on what we are working on:
1st Update
-This week we are adding CoOp, allowing players to team up against AI players. You can search for a random players to join you, or invite your friend using the Social tab.
-We have also completely reworked ranged combat - archers will have great accuracy mid-range with predictive targeting, as be smart enough to shoot around obstacles, like walls. We also made archers useless as close range vs Melee. The best addition though is a long-range volley ability - that allows archer to target ground, and shoot up to two screens away, but with very low accuracy.
-Reworking pathfinding will see units finally gain unit to unit collision, where you could hold a small pass with just 1 battalion against an entire army
-And various pathfinding fixes will also see units never get stuck in terrain again, or battalions separating
-And last but not least we are fixing connection issues, all the PvP matches will now connect
2nd Update
-Our second update should include the first version of an aggressive AI for singleplayer, while it might not be very smart yet, it will build up and attack players base.
-In addition we should have Chapter 2, and maybe Chapter 3 of singleplayer campaign ready for you.
-Latency will play role in match-making, only matching players with relative ping, this will eliminate laggy games from multiplayer
3rd Update
-The following updated should bring the rest of Episode 1 Chapters 4 and 5
-We are also planning large number of balancing and small bug fixes across the board
4th Update
-And in the final update this month - our goal is to eliminate all remaining PvP lag and add Zombie Survival game mode.
This is an epic plan which will see game play extremely well, and be mostly feature complete. We`ll do our best to stick to our schedule, and thanks for your continuing support.