Dear Players, the wait is finally over! (well almost...)
We are just a d away from the biggest update KW2B have seen so far. The team is working overtime to finish and polish this update, with ETA is for this week, of 28th.
UPDATE: As we continue to finalize patch we`ll bring you updates on the ETA. Still a few unknown - bugs we could fix in the next hour, or in the next day. Sorry for the earlier mistakes with the ETA, it`s always a guesstimate when it comes to out game engine:)
As we are putting finishing touched on this game changing patch, and as it looks like we still could use a day, or two, we wanted to post a full preview. But first lets start by listing what we are working on right now, and reasons for delaying the patch.
=======WHAT WE ARE STILL WORKING ON======
-Polishing Chapter 2 - this two hour long epic, with a lot of optional objectives requires a lot of testing
-Crash bug - there`s a new crash bug that we introduced into the game, we are close to fixing it, no point to patch until it`s fixed
-Archers behavior - there`s one more problem left, where archers positioned on walls don`t respond to orders well, we might as well fix it
-Pathfinding: units not separating - still need some time to make sure this is working right
-Pathfinding: units not walking through collision and mountains - needs to be polished better
-Rams sometimes ignoring task orders to attack - since we have a bit more time, we wanted to fix this as well
-Units sometimse getting stuck in a loop if the ladder they were using gets killed - also something we are working on due to the patch delay
Now, presenting patch 1.17 - THE GAME CHANGER.
========Major Fixes and Additions=======
-Added Episode 1 - Chapter 2 of the singleplayer campaign - 2 hours of gameplay
-Added Singleplayer AI that gathers, defends, builds and attacks
-New singleplayer menu with full game customization
-CoOp mode now features aggressive AI
-Reworked item trading interface, with it`s own menu, visual interface
-Adedd offline trading - accept offers from players who are offline
-Added Day and Night clock
-Added unit to unit collision - great for holding choke-points against superior forces
-Greatly improved ranged units - will not chase enemy units, fixed all around
-Building foundations can now be attacked and destroyed by melee units
-Fixed common crash during sieges, when ladders would be killed while units are using it
-Fixed common crash during Chapter 1
========Minor Fixes and Additions=======
-Fixed bugs with ranged units being unable to fire after a while
-Gatehouse construction no longer shows Rush Construction button
-Destroyed buildings no longer leave flags, or lights
-Fixed common issue with build layer of walls button being greyed out
-Fixed weirdness when the game was paused
-Greatly improved Chapter 1 AI attack sequence
-Added various checkpoint and saved game notifications - hour glass icon, and sound
-Add countdown sound effect for all campaign timers
-New main menu cinematic screens for singleplayer and trade sections
-Units who can`t reach enemy due to unit collision, will stay in aggressive animation
-Trade window statistics on previous trades
-Fixed art for various buttons in the main menu
-Fixed player chat colors in 2vs2 and FFA
-Help messages for Cards, Techs and Trade menus
=======Balance Changes======
-Reduced duration of the wild fires, especially how long the corpses burn
-Palisade gates can now be opened if under attack by melee units
-Archer fire will no longer be suppressed if they are defending walls, with melee units under them
-Ranged unit Volley ability can now be used almost anywhere - including walls, mountains
-Market building trading of resources not not as exploitable, goes down to 100 per 500 as the worst rate
-Lootable Good Carts can now be looted by several peasants at a faster rate
-Mounted units are much larger in size, effects both combat and their collision
-Wizards can pick up Treasure Chests
-Fixed all singleplayer reward exploits
-New Trade Interface - brand new item trade interface, with it`s own screen and menu. Also supporting offline trading - players can accept your offers while you`r offline.
-Campaign Chapter 2 - two hour long episode that shows last remnants of humanity escape burning Dagbor and fight their way to the ships stationed in Welgeth
-Fixed and improved ranged units - no more errors, don`t stop shooting, don`t leave walls to chase enemies, more fixes all around
-Unit to Unit collision, Well placed battalion at a tight passage like gateway, can briefly hold off entire army
-Various pathfinding improvements - battalions don`t separate, units don`t get stuck or walk on mountains