Halloween comes early this year, and with it our attempt to transform the game into true horror survival, at least when it comes to the main menu. But as the game as still in Early Access our main focus with today`s patch was on getting the game in the best shape possible for the Halloween weekend for our players to enjoy.
Today we unroll the second part of Patch 1.19, fixing a few issues across the board based on our players feedback. While part of of Patch 1.10 took care of the last remaining crash bugs, and further improved game performance.
If you have questions or comments, let us know and we`ll be happy to discuss the coming changes. And as always - thank you for continuing to support KW2B during Early Access.
Patch 1.19 - Halloween Comes... Part II
========Major Fixes and Additions=======
-Fixed Town Flags not capturing
-Fixed Orc Laborer repair not working, or breaking GUI
-Units will no longer continue attacking destroyed buildings
-Mounted siege weapons now correctly auto target enemies
========Minor Fixes and Additions=======
-Killing NPC camps Wolves, Ogres, and Wargs will no longer raise large Zombie hordes
-Reworked highly annoying arrow sounds - reduced volume
-Improved Chapter 1 cinematic
-Fixed a few minor Chapter 1 bugs
-Fixed a few minor Chapter 2 bugs
-Marauder and Female Warden can now use fire arrows during volley ability
-Polished art of Tent prop
-Fixed Marauders indefinitely gathering from 0 food loot object
-AI will not longer spawn units from destroyed or damaged buildings
-Workers will no longer attempt to gather from empty mines