After five long weeks in development, we we happy to bring you the massive update 1.2 - a huge milestone in KW2B development.
With a countless number of fixes, additions and improvements (really try to count them, you`ll most likely loose count) - this update brings us to just one step away from the BETA milestone, that we will reach later on this December.
Almost every aspect of the game has been effected by this patch - from pathfinding, to various gameplay mechanics and features. We looked at fixing majority of bugs left in-game, as well as greatly improving performance and gameplay flow.
Later this month our next goal is to finish the content of the game in the next massive Beta update 1.21, that will include:
-Episode 1 Chapters 4 and 5 as well as Episode 2 Preview
-Multiplayer Story progression that fills the gap between Episode 1 and 2
-Main Menu town cut-scenes changes with player progression
-Zombie Survival Mode and Custom Game Lobby
-Singleplayer and Multiplayer Custom Scenario, and full World Editor support
Note - above is the list for the next patch
After we roll in the beta patch, we are looking forward to working closely with our community on polishing and balancing the game to take us all the way to release in 2016.
P.S. If you did end up counting number of fixes/additions in this patch - correct answer is 93
========Major Fixes and Additions=======
-Major performance improvement
-Improved multiplayer lag
-Additional performance improvements in singleplayer
-Chapter 3 of Episode 1
-Improved graphic details on buildings and walls
-Units will now auto attack buildings
-Fixed major bug with invisible buildings after construction
-Fixed major bug with AI eventually stopping attack on payers
-Redesigned AI pathfinding - will keep attacking army together and protect siege weapons
-AI now attacks buildings
-Fixed game breaking lag spike during heavy siege combat
-Fixed various visuals bugs with shadows and water
-Fixed Can`t Load Mithrill error effecting some players
-Steam overlay now works for Windows 10 and 8.1
-Major rebalance of all techs - research time and cost
-Corpses now saved in singleplayer and campaign
-Singleplayer now features 4 AI players
-Reworked archers - properly defend palisade and stone walls and target enemy siege
-Reworked archers - respond much better to commands and targeting
-Allied players can now use all abilities and spells to heal and boost allied troops
-Allied players do not damage allied troops with any abilities or spells
-Allied players can help recaptured each other flags
-Added swarm mechanics to combat - a lot of units can attack one target - like Ogres, Heroes
-Changed melee unit engaging each other - significantly more units engage at once
========Minor Fixes and Additions=======
-Fixed issues with fire burning on corpses for very long time
-Fixed bugs with Dragons not properly attacking units or ignoring units altogether
-When player is defeated all of the units will be killed by lightning
-When AI player is defeated, AI will no longer move the units
-Fixed wrong races music or idle buttons showing
-Fixed Cards sometimes not spawning units on activation
-Fire now clears out thousands of corpses in couple of minutes
-Fixed attack problem with Wardens, Peasants or Laborers attacking NPC Wargs
-Fixed Minotaur attack problem with broken animation
-Continuing a saved game corpses will not show weird visual glitches
-Continuing a saved game peasants will no longer replay duying animation
-Stray fire arrows will no longer damage palisade walls
-Fixed rare error preventing Orc Grand Hut from creating new units
-Marauders will not damage buildings when hunting
-Marauders will not use fire arrows when hunting
-Added tool-tips to the main menu buttons
-Modified Orc base, to build less palisade segments for outer palisade
-AI will now throw all the troops to defend the flag if it`s being captured
-AI is much better at closing and opening gates during attacks
-Fix bug with Human AI not properly building defense
-Orc AI will now level up Marauders and Grand Hut
-Fixed bug with Gates Close/Open button being greyed out and unaccesible
-All Orc buildings now have large construction foundation, several labourers can build at once
-Item reward message art look better for Orcs and Elves
-Human palisade gates and towers get besieged status from melee attack
-Fixed various repair and rebuild problems with palisade gates
-Fixed issues with Barn and Storehouse construction
-Added corpse limit of 500, oldest corpses will be removed when new units die
-Offline Play option appears much faster in the main menu
-Orc units now enter buildings when transforming into soldiers
-Orc units enter buildings to transform much better, and without lag
-Orc buildings will no longer leave units when switching unit types
-Fixed bug where deleted buildings, will sometimes leave units behind
-When any building cancels unit construction, units will walk back inside
-NPC creep units will rush out to attack archers firing at them
-Heroes can now properly target and attack buildings
-Various creatures like Wolves or Wargs no longer spawn Zombies
-Fixed units bloody texture not changing to normal after unit is healed
-Units being heal now display a red cross above them
-Enabled various FX for different healing abilities
-In Chapter 2 Orcs will not use ladders to attach to towers in player town
-Chapter 1 and 2 added custom music for intro and outro cinematic
-Campaign now plays action war music during fight scenes
-Campaign and main menu now features ships without sails if damaged or not moving
-After Orc played has been defender - Grand Hut will no longer spawn units
-Tavern type buildings will now properly limit number of heroes trained
-Fixed various bugs with Tavern type buildings with training heroes
=======Balance Changes======
-Rebalanced cost of all techs - from 300 to 1100 resources depending on tech effects
-Rebalanced research time of all techs - from 20 to 60 seconds depending on tech effects
-Rebalanced effects of some techs, as well as fixed some tech effects not working right
-Archers on walls will get a huge bonus to defense, accuracy and range +30%
-Wizards are now 30% cheaper
-Cows and Sheep income increased by 100%
-Belfry, Siege Tower, and Treant are much easier to kill with melee soldiers
-Ranged Siege weapons like Trebuchets now do a lot more damage to units +150%
-Wall hoarding gives 50% larger defense bonus +30 Pierce armour
-Boosted Minotaur and Ogre stats to counter new Swarm combat mechanic
-Wizard buildings are now 50% cheaper
-Dragons now do x5 damage to buildings and gates
-Tribal Shaman now attacks using melee weapon
-Dwarven units prices changed
-Dwarven rifleman attack increased 40%
-Increased price of Mills
-NPC creep Warg and Wolf are 30%-40% stronger
-Greatly increased hit points for Gate Gears
-Rebalanced all heroes stats - mostly improved
-Heroes now do great damage vs buildings, palisade gates and gate gears
-Heroes and Wizards now damage more units around them
-Dragons can now attack buildings