Halloween comes early this year, and with it our attempt to transform the game into true horror survival, at least when it comes to the main menu. But as the game as still in Early Access our main focus with today`s patch was on getting the game in the best shape possible for the Halloween weekend for our players to enjoy.
And Patch 1.19 does a few tricks - when it comes to fixing last remaining crash bugs, and further improving game performance. In addition you`ll notice a lot of major balancing changes, as well as significantly improved AI.
There`s couple of known issues to address. We hope to have all of this fixed by the weekend:
-There`s one very rare crash in singleplayer and CoOp, happens in late game
-There`s still some lag from AI, especially when AI attacks players base with gates closed
If you have questions or comments, let us know and we`ll be happy to discuss the coming changes. And as always - thank you for continuing to support KW2B during Early Access.
Patch 1.19 - Halloween Comes
========Major Fixes and Additions=======
-Halloween theme for main menu
-Fixed crash during first minute of gameplay
-Fixed crash on loading saved games
-Fixed one more crash in singleplayer mid-game
-Fix lag on Ruins levels
-Major visual performance improvement on all systems +10FPS
-Fixed major issue with arrows hitting invisible walls in the air
-Units auto target buildings now
========Minor Fixes and Additions=======
-Archers fire much better now, and not in sync
-Archers Volley ability is back
-Chapter 1 - added intro cinematic music
-Chapter 2 - AI will now use ladders to assault player camp
-Units only target buildings if no other enemy units are around
-Fixed bug with Marauders stopping food gathering after a while
-Siege weapons now properly attach to Palisade Towers
-Fixed various visual bugs with units using siege towers and ladders
-Siege Towers now release units onto walls much slower
-Adjusted player bases to better position palisade towers
-Fixed bug with builders waiting for 10 seconds before moving on to the next building
-AI now uses siege weapons to attach to palisade towers
-AI is much better at using fire arrows and siege projectiles
-AI is more intelligent with producing siege weapons of different types
-AI now properly captures town flags
-AI now positions base defenders on top of walls
-Various single units can now capture NPC and Town Flags
-Single corpses, including siege weapons can now be looted
-Fixed construction of the Elven wall mounted defenses
-Fixed blue FX on construction of the Elven wall mounted defenses never going away
-Enchanters now properly spawn Root Ant and Ruin Vine
=======Balance Changes======
-Reward Items system reworked - rewards increase in scale from singleplayer to coop, to solo, to 2vs and FFA
-Reward Items system reworked - various difficulty AIs give different rewards
-Reward Items exploits corrected - letting AI quickly win, making Hard AI kill Weak AI for you
-Units now automatically attack palisade gates
-Up to 20 units can now attack palisade gates
-Zombies will no longer spawn on top of mountains and other bad locations
-Zombies will no longer spawn in small groups, only large groups after large battles
-Increase Stamina regeneration 2X for elite units, and 1.5x for regular units
-Increased hit points for palisade gates
-Zombies rise much less in payer town area
-Forest spirit wood income boosted by 30%
-Minotaur cost up by 200 gold
-Dragons walk and run a bit faster
-Better balance for Foot Knight - attack and health 15% less
-Foot Knight removed healing potion ability
-Heavy armored units move 30% slower for all races
-Zombies damage to workers, hero and wizards, capped at 5% of regular damage
-Rebalanced Heroes - more specialized stats