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Patch 1.17 D - Almost There!

Another big step in the right direction today. With 1.17 D we`ve concentrated our efforts on eradicating the last CTDs for good, and made first steps towards fixing various issues causing lag and low performance. In addition you`ll notice that AI is getting smarter daily - learning new tricks like building wall mounted defenses, and more. Some work also went into Chapter 1 and 2, making defeat and switching chapters more user friendly. And by popular demand - Chapter 2 is much easier now.

We`ll continue with another patch tomorrow - addressing other sources of lag - like attacking enemy keep, or ordering multiple building construction. We are also hoping to fix annoying pathfindign issues with some units bundling up and getting stuck near walls and gatehouses.

Patch 1.17 D - Almost There!
-Fixed the last Chapter 1 crash bug
-Fixed hopefully the last gameplay crash
-Episode 2 now works for everyone
-On defeat in Campaign player gets Defeat screen
-On completing Chapter 1, Chapter 2 starts automatically
-AI now builds more efficiently
-AI now constructs mounted wall defenses
-Improved AI performance
-Chapter 1 - Dagbor houses will no longer disappear
-Chapter 2 - easier, more time between AI waves, less units
-Gatehouse flag is properly removed if gatehouse is destroyed
-Chapter 3 button will no longer light up on completing chapter 2
-Removed 4th AI player option Skirmish - until performance is fixed