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Patch 1.17 C - You Shall Not Crash

We are happy to present our first follow up patch, following the release of 1.17 The Game Chanter couple of days ago.

Today`s update makes everything about the game feel better - from performance to gameplay. We`ve managed quite an impressive patch list for two days of work - from fixing most of the crashes to greatly improving AI performance. We expect a final follow up patch by Monday morning.

Thanks for all your bug reports, submitted logs and overwhelming support! We couldn`t have finished this large follow up patch without our player`s help!

Patch 1.17 C - You Shall Not Crash
-Fixed crash in singleplayer campaign
-Fixed crash during siege combat
-Fixed crash caused by using siege towers and ladders
-Polished Chapter 2 action flow
-Improved Chapter 2 balancing
-Chapter 1, more AI units, attacks much better
-Greatly improved Reward items allocation
-Rewards now features different items at once
-AI will now properly attack players
-AI now ignores ruined walls on some levels
-AI handles sending units through gates much better
-AI nurfed - will level up buildings less
-AI nurfed - will not cheat to spam troops quickly
-AI nurfed - builds walls slower
-Fixed Orcish and Elven buildings not dying if Level 2 or higher
-Fixed double Town Capture flag
-Wild Fire greatly nurfed - burn less, and damages units less
-Corpses burn out much faster, without hurting units much
-Gatehouses and walls now shows - Time under Siege when selected
-Gates and walls can only be repaired and rebuilt with no enemies around
-Gates under repair stay open
-Rebuilt gates have right collision - open, and units can go through
-Fixed Chapter 2 Zombies standing around if continuing saved