After two long months, we are happy to introduce our largest update so far - 1.17 The Game Changer. This patch adds several large features - from fully functioning AI, and singleplayer game lobby to new campaign chapter, and new trade interface. We also improved several core areas of the game, from pathfinding to ranged combat.
With the patch of this magnitude we expect a few new bugs to appear, however, we plan on working over time this week, to make sure the game is in perfect shape for this weekend.
Few known issues, to be fixed by Friday latest.
========Known Issues=======
-Playing against 3 AIs in singleplayer lags, 1 or 2 is ok
-There`s a known crash during combat, will be fixes asap
-Chapter 2 still has some balancing and polishing to do
-Archers sometimes act weird, especially on the walls
-We didn`t get around to fixing units sometimes getting stuck on ladders
And finally - the patch notes!
========Major Fixes and Additions=======
-Added Episode 1 - Chapter 2 of the singleplayer campaign - 2 hours of gameplay
-Added Singleplayer AI that gathers, defends, builds and attacks
-New singleplayer menu with full game customization
-CoOp mode now features aggressive AI
-Reworked item trading interface, with it`s own menu, visual interface
-Adedd offline trading - accept offers from players who are offline
-Added Day and Night clock
-Added unit to unit collision - great for holding choke-points against superior forces
-Greatly improved ranged units - will not chase enemy units, fixed all around
-Building foundations can now be attacked and destroyed by melee units
-Fixed common crash during sieges, when ladders would be killed while units are using it
-Fixed common crash during Chapter 1
-Add Kingdom Wars 1 reward - by using Free-to-Play code in the KW2B menu, to be redeemed in KW1 - Bank
========Minor Fixes and Additions=======
-Pathfinding improvement - units will not get stuck on mountains
-Pathfinding improvement - units will run to rejoin their battalion if separated
-Fixed bugs with ranged units being unable to fire after a while
-Gatehouse construction no longer shows Rush Construction button
-Destroyed buildings no longer leave flags, or lights
-Fixed common issue with build layer of walls button being greyed out
-Fixed weirdness when the game was paused
-Greatly improved Chapter 1 AI attack sequence
-Added various checkpoint and saved game notifications - hour glass icon, and sound
-Add countdown sound effect for all campaign timers
-New main menu cinematic screens for singleplayer and trade sections
-Units who can`t reach enemy due to unit collision, will stay in aggressive animation
-Trade window statistics on previous trades
-Fixed art for various buttons in the main menu
-Fixed player chat colors in 2vs2 and FFA
-Help messages for Cards, Techs and Trade menus
-Campaign will no longer turn music back on, if disabled
=======Balance Changes======
-Reduced duration of the wild fires, especially how long the corpses burn
-Palisade gates can now be opened if under attack by melee units
-Archer fire will no longer be suppressed if they are defending walls, with melee units under them
-Ranged unit Volley ability can now be used almost anywhere - including walls, mountains
-Market building trading of resources not not as exploitable, goes down to 100 per 500 as the worst rate
-Lootable Good Carts can now be looted by several peasants at a faster rate
-Mounted units are much larger in size, effects both combat and their collision
-Wizards can pick up Treasure Chests
-Fixed all singleplayer reward exploits