With several patches last week adding a lot of new content, and finally fixing all the crash bugs in-game, it`s time to take care of polishing combat and fix all these lag bugs.
This is exactly what we hope to achieve with Patch 1.18 - that should be ready later this week. Here`s a preview of what`s done, and what we are still working on. In addition we are redesigning workers, and changing quite a few things about the combat.
If you have questions or comments, let us know and we`ll be happy to discuss the coming changes.
Patch 1.18 Preview
========Major Fixes and Additions=======
-Major performance improvements during singleplayer and CoOp
-Major performance improvements during sieges
-Major performance improvements when using a lot of workers
-Greatly improved worker building construction - smarter, more efficient
-Greatly improved worker resources gathering - smarter, more efficient
-Fixed units bundling up and getting stuck during combat
-Fixed units chasing after enemies for too long
-Units in Stand Ground will not longer run to attack enemies
-Fixed bug with Archers not firing
-Fixed CoOp diplomacy where players could attack each other
========Minor Fixes and Additions=======
-Redesign of Elven Strongholds, removed part of the lower wall
-Redesign of the Orcish Stronghold, moved the outer gatehouses
-Fixed minor issue with units getting stuck after ladder dies
-AI improvements - Easy AI is much easier now, and trains units slower
-AI improvements - fixed attack patterns of AI
-AI improvements - fixed bug preventing AI from attacking
-AI improvements - AI now brings more siege weapons, and use them better
-CoOp mode now always uses Medium strength AIs
-Fixed Bandit Garrison NPC location - now properly converted to the right player
-Minor updates to Profanity Filter, some less offensive words now allowed
=======Balance Changes======
-Major Balancing Change - all ranged units do 50% more damage
-Major Balancing Change - combat is 30% faster, higher damage