What a busy weekend it has been! We want to thank all of our players for this great reception, and all the kind words, as well as Your suggestions and rightful criticism that allows us to concentrate on what needs to be improved.
We are happy with how well KW2B has done on Steam so far, and hopefully things will continue growing. Our goal is to be in a position where KW2B has large enough player population and we can safely say we`d work on a lot more free expansions - and large projects like new races. I think our plans will be set later this month.
And while overall the release build is working rather well, there are a few known issues in the games that we wanted to go over.
-Multiplayer games go out of sync, if players have language other than English in their settings. This is our top priority - and we will get this fixed in the next 20 hours.
-Long multiplayer games start off ok, but after 20 minutes or so begin to lag and even pause every few seconds. This is the second top priority, we hope to have this figured out in the next couple of days
-Unit AI is lacking and needs work - this includes archers being smarter, melee units engaging better, and workers staying out of combat. This is a big project that will take us better half of this week, but it`s something we`ll get done, as so far it`s the main complaint.
-Very few players are experiencing crashes in the first 20 minutes of the game, and while this seems to effect less than 0.2%, we are working on a solution. Meanwhile you could check this post: http://steamcommunity.com/app/253190/discussions/0/412448792356217730/ (the top solution might help you)
Our plan is to roll out our first update, that will get rid of any Out of Sync issues, as well as fix few minor bugs and balancing issues later today, or tomorrow morning.
Our second update that will include a couple of dozen fixes, new features, multiplayer lag fix is first steps on improving unit AI - is due on Wednesday.