We are excited to present the first true "Beta" Build of Kingdom Wars 2: Battles. We are finally happy to say that the game is stable, mostly bug-free and has the majority of the final content. Over the next two weeks, we`ll be working on adding the final set of features - including Chapters 4 and 5 of the campaign and custom multiplayer lobby.
You might have noticed the dramatic change in the game version number, as we switched to 0.9 build - marking the way towards release as eventually we will reach the 1.0 mark later this year.
Today's update brings a large number of new features - from new game modes such as Zombie Survival solo and coop, and Custom Scenario to amazing performance boosts - especially to multiplayer lag - virtually eliminating it. We also added Chapter 3, and the preview of Chapter 4, and well over half a hundred other changes and fixes.
And as always - huge Thanks to our player community - your feedback was an instrument in the creation of this massive update, and KW2B hitting our Beta One milestone.
========Major Fixes and Additions=======
-Major improvement to multiplayer latency lag
-Major improvement to multiplayer command lag
-New Feature: Zombie Survival singleplayer feature
-New Feature: Cinematic mode with light GUI
-New Feature: multiplayer victory story progression
-New Feature: load custom singleplayer scenarios
-New Feature: Massacre Scenario added
-Chapter 2 and 3 crashes and victory issues fixed
-Added Chapter 4 preview - chapter 4 to be fully unlocked soon
-New Main menu layout - with Singleplayer Section
-Reworked all Zombie animations
-Major GUI update: selection, task arrows, outlines
-Fixed Shadows flickering during cinematic
-Major GPU and CPU performance increase - up to 20%
-Fixed animation twitching during multiplayer lag
-Loading screens now play music
-Archers will not run off to attack targets while on walls
-Fixed Stand Ground behavior not working for units
-Fixed issues with units floating in the air while on walls
-Fixed major lag problems in long games due to Zombies
-Enabled continuing playing if internet disconnects
-Option to reconnect when play offline from the main menu
-Main menu loads faster
========Campaign Fixes and Additions=======
-When outro cinematic starts victory message auto closes
-Chapter 2 - fixed the crash
-Chapter 2 - can now skip all the cinematics
-Chapter 2 - rebalanced difficulty
-Chapter 2 - disabled couple of techs
-Chapter 2 - fixed problems with cinematics overlapping
-Chapter 2 - will no longer countdown timers during cinematics
-Chapter 3 - fixed issues with victory
-Chapter 3 - Elven AI will stop attacking once town is under siege
-Chapter 3 - A lot more Zombies
-Chapter 3 - fixed issue with invisible archer target
-Chapter 3 - Peasants can now fight fires in the base
-Chapter 3 - Dragon attacking base will not have his flight bug out
-Chapter 3 - Hay Fields are removed after second Dragon, and mill plots given to player 0
========Minor Fixes and Additions=======
-Second loading screen
-Fixes various visual bugs with shadows
-Healing wells now don`t heal AI dragons or zombies
-Various art looks much better in winter - not as shiny
-Improved the look for various livestock and other animals
-Fixed unit tasking flag twitching animation
-Improved art of the night time building window lights
-Fixed visual glitches with various FX disappearing while scrolling the camera
-Fixed bug with Research getting stuck at 94% if overpopulation
-Fixed being unable to open palisade gates while zombies attack them
-Fixed problem with melee units sometimes not auto-attacking palisade gates
-Minimal zoom in slightly increased
-Stone and gold mines are easier to reach for workers
-Hero and Wizard units don`t get bogged down in enemy units
=======Balance Changes======
-Major rebalance of AI difficulty - easy is much easier now, medium and hard somewhat easier
-AI should take longer between building walls defenses
-AI rebuilding wall defenses takes at least one extra loop on top of wait above
-AI won't build wall defenses on heavily damaged walls
-Fire does 50% less damage to Zombies
-Zombies rebalanced - longer feral time, slightly faster
-Zombies now attack buildings and walls