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Update 1.4 - "Kingdom Forths" is Live!

Hey Guys and Girls,

The team is on a roll, and parallel to working on Undead Rising expansion, we managed another solid patch for you guys to enjoy. Every change in this patch was created extensively with the player in mind. With that said, many of the changes should be easy to spot in the game, and will significantly improve your experience with KW2B.

With Undead Rising free expansion less than two weeks away, we are back into crunch time mode, and can`t wait to unleash the awesomeness and new content that is coming!

And so - presenting "Kingdom Forths 1.4"

Improvements & Fixes
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-Custom Games list now also shows all quick hosted games like 1vs1 or Survival
-Fixed major issue with displaying Russian text in campaign
-Multiplayer search updates with Latency Check off on default
-Defeated player enters spectator mode where entire map is revealed
-Multiplayer Zombie Survival difficulty depends on Hosts Rank and experience
-Detach button on siege weapons will work now
-Fixed Mass Healing bug with Heroes
-Fixed Editor exploits for Loot objects
-Ruin Vine will now give walls besieges status
-Livestock Destroy Unit button menu now works
-Zombies that get stuck in walls or terrain die off
-Can not send resources or units to defeated ally
-Fixed problem with removing wrong palisade gate when constructing large walls
-After one player has been defeated Cards no longer reset
-Fixed building level up hitpoints issue - where building would be damaged
-Fixed very weird visual glitch on Dragonbreath death
-New easy to see default colors in 1vs1 and Survival - green, blue, purple, yellow
-Fixed achievement with winning ten unrated or singleplayer matches, counts for any race win now
-Fixed Cards resetting for another use, after players, is defeated in 2vs2 or FFA
-If gatehouse is opened before the upgrade, it`ll be open after the upgrade
-Livestock can now be attacked by units. AI will attack livestock
-Fixed number of problems with peasants gathering from mills and fruit bush
-Fixed various bugs with unit Stance, Formations not working or applying properly
-Fixed rare bug with Elven Warden resources drop off spirits not working and going up
-Fixed Male Warden downpour hotkey clash with D
-Fixed various hotkey clashes: H = Halt/Stop, P = Healing Potion and Prayer, T = Dwarven Horn, Dragon Horn, B = Behavior Stance, M = Attack Move
-Fixed various hotkey clashes: X = Spend experience skill points, N = Hold Fire, G = Attack Ground, Y = Flamed/Fire/Fiery Arrows/Stones/Bolts

Balance
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-Leveling up building decreases unit gestation time 25% less than before. 4% per level
-Leveling up building decreases unit price time 50% less than before. 5% per level
-All workers extremely resistant to fire, resistant to cold
-Human Peasants - attack and hitpoints greatly increased
-Decreased archer armor bonus on walls by 25%
-Archer, Crossbowman and Marauder Enfilade ability will not work on walls now
-Elven Male Warden Hit Points and Attack increased slightly
-Changed how Rootant attack stacks up - area attack damage is divided by number or allied rootants in the area of attack
-Orc Laborer - Hit Points and Attack moderately increased
-Zombies are 30% less likely to spawn inside town under siege. Still 450% less likely than in the open field