Dear Players,
Following a short downtime after release of the Undead Rising expansion, we are back to regularly updating Kingdom Wars 2.
Our goal with a major update 1.6 was to fix almost every issue reported by our players in the Bug forum over the past month, as well as to finally eradicate all the performance issues effecting some of our players. And I think we`ve managed to do just that. For the rest of the summer we plan to work on improving everything that we can about the game. Later on this Fall we hope to bring you another expansion pack - however, full announcement on that is to follow later in July.
And so - introducing update 1.6 - Performance Maximus:
-Fixed extremely bad lag when selecting multiple units
-Fixed minimap not showing current location
-Added Switch to Offline option to the Exit Game menu
-Market building trades 5X of resources when using Right mouse button click
-Fixed issue with AI not building anything in some game modes
-Added Play Offline option if player doesn`t have the latest patch
-Added hotkeys for Wizards, Dragons Breath, Grinder and Rootant
-Added destruct/kill button for Heroes/Mages/Dragons
-Fixed issue with clicking Building buttons covered by tool tip when it`s near edge of the screen
-Can no longer attack Wells
-Capture the Flag game mode - added objectives and sounds to show Flag being captured by enemy player
-Capture the Flag game mode - fix the bug with multiple rewards for victory and defeat
-Survival mode Zombie stats increases slower with future waves
-AI now patrols the area around it`s base
-AI will stop rebuilding wall defenses if nearly defeated
-AI will have to wait at least 400 seconds before rebuilding destroyed Tree buildings
-AI will target enemy buildings if enemy population is 3 or less, when full attack is launched
-AI buildings only spawn units if hit points at least 20% of hit point cap
-AI only builds Mills and places building construction if they have workers
-AI doesn't build walls unless population is 15 or more
-AI will no longer send only siege weapons to attack
-Zombies and Ogre Zombies are less resilient to fire
-Lower zoom in for cinematic mode
-Arrow Volley ability drains fatigue twice as fast now
-Fire and Fiery arrows add 90 damage instead of 120
-Fixed Dwarven Ram not attacking gates
-Buildings are twice as resistant to fire