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Unveiling the Shrouded Parchments

The Shrouded Parchments
Version 0.1.0 Changelog

[Gameplay]

  • Introduced basic equipment (leather, iron & steel armors).
  • Fixed issue where clicking action bar items didn't work properly.
  • Improved the item list for the academy merchant.
  • Enhanced the wave strike projectile for more visual impact.
  • Tweaked enemy drops and crafting resources for better loot distribution.
  • Implemented auto pick-up for enemy drops and crafted resources.
  • New weapon: Wrathcleaver (drops from Shadowmire Passage boss Gromlok).
  • Added new loading screens and fixed various scene issues.
  • Cleaned up swamp and village areas for improved exploration.
  • Checked and cleaned up areas in wilds, academy, and cave.
  • Balanced the price of the healthy hat for better gameplay progression.
  • Fixed player stash issue in Starhaven.
  • Increased shop re-buy discount to 70% for specialized shops.
  • Resolved issue where target was being kept after death.
  • Introduced a minimap toggle button for player convenience.
  • Fixed minimap and minimap icons for improved navigation.
  • Introduced new troll enemy variants: Deeptroll, Swinetusk, Titanfist, Gromlok (boss).
  • Added troll drops to enhance loot variety.
  • Added troll death and grunt sound effects for immersive combat.
  • Fixed patrol path prefabs for smoother AI behavior.
  • Lowered portal fade timers for a more fluid transition.
  • Fixed equipped 2H sword animation for more realistic combat stances.
  • Updated resource data for crafting and resource management.
  • Introduced gold piles (small and big) for cave exploration.
  • Added an academy portal to Shadowmire Passage for new questlines.
  • Fixed issue where treasure chest remained clickable after being opened.
  • Blocked zoom when mouse is over UI elements for better gameplay control.
  • Added a button to toggle the Trait window.
  • Fixed player auto-attack getting enabled after enemy is defeated.
  • Fixed arrow projectile bugs for smoother ranged combat.
  • Updated prices for better in-game economy balancing.
  • Introduced armor crafting recipes for diverse customization.
  • Added leather, iron, and steel armor sets for unique looks.
  • Added new crafting ingredients: charcoal, cloth, leather, and steel.
  • Adjusted leather equipment stats and descriptions for accuracy.
  • Implemented weapon attack speed functionality for varied gameplay.
  • Disabled shield when weapon is two-handed for realistic combat stance.

[Visuals and Audio]

  • Increased size of inventory item description text box for readability.
  • Improved cave visuals and ambiance for a captivating experience.
  • Fixed issue where treasure chest opened in the wrong direction.
  • Added point light to all weapon pickups for better visibility.
  • Updated nature staff projectile and hit effects for better visuals.
  • Improved minimap icons with spotlights for better visibility.
  • Display song name while playing music and cleaned up music data.
  • Introduced new sound effects for weapons and enemies.

[Quests and Dialogues]

  • Optimized dialogue and player choice colors for readability.
  • Fixed quests and dialogues for the smith and herbalist NPCs.
  • Ensured flawless functionality of Agnes' quests and dialogues.
  • Fixed Dialogue CompletedQuest condition for accurate quest tracking.
  • Introduced a new shop named Shady Buyer Co. in Starhaven.
  • Widened player stash UI title for improved visibility.
  • Edited terrain in the ghost village area for enhanced visuals.
  • Updated Starhaven map for improved navigation.

[Other]

  • Continued code optimization for smoother performance.
  • Various bug fixes and improvements for a more polished gameplay experience.

Enjoy your adventures in The Shrouded Parchments!

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.