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11/6 Testing Branch (Windows)

Here's some fixes and other small requests from feedback, before we dive entirely into public testing for the content update! If this ends up being good in testing, we'll put up the other platforms and get it out as an update.

HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.

Update for 11/7:

- Fixed some interaction priority with objects/pickups/characters
- Fixed empty CYOA after unlocking car and returning
- Fix detection of near zombies for finale, so they don't disappear mysteriously for reasons unknown
- Fix a case of broken name entry
- Reticle now longer shows up if something can't shoot. Tested for dogs.

Changes:

- AI followers now only pick up a melee weapon if it's better than their current best weapon. We're thinking this may fix the infinite pickup bug, or at the very least make them less crazy for wood chunks.
- Fix for some AI freakout cases.
- Followers now get a little "catching up" speed boost if they're far away.
- AI followers wander around a little less.

- Fixed "Familiar Face" characters sometimes not applying perks and traits correctly.

- Fix for getting the Toilet Genie to accidentally make the player start floating.
- Footstep sound reduced.
- Halloween fixes and tweaks. You know, for next year. Or for people that mess with their system clock.
- Fix for Dracula talking and changing to/from bat form while dead and on fire. We shouldn't have fixed this one.
- Witch's cat mews on recruitment.
- BBQ tank now has a shorter height hitbox.