- New "Boss" location: Industrial Maze. My idea with this is that it's easier than sewer per-room, but it takes longer to get through. I think this one still needs some tweaking, possibly too easy? Let me know. Also watch for any bugs, I think there's a slight bug right now where rooms get wasted.
- Re-added a way to test content fast. Now you can go straight to the Industrial Maze from the intro event.
- You should be able to see the bottom 4 buttons on the Controls customization screen now.
-Work to the city locations. Now the buildings closer to the car have debris/trash blocking either the outside or the first room's door inside, forcing you to run further to get to the good loot areas.
- City locations now have more variety to building types used.
- Framework for adding parks and other decorative areas to city blocks.
- Behind the scenes additions for events we're putting in soon.
More on Wednesday!
