Despair siege events for group and solo versions.
Grammar improvement to a trade preamble.
loss-quiety despair event now checks for loyalty for extra punishing effects.
More personality quirk checks added to despair events.
Starting car has less initial condition, 75% of its max.
All cars now break down one repair earlier.
Game warns you if you will not be able to repair a broken down car again.
Game notifies you if increasing mechanic skill could prevent next breakdown.
New support for your car getting stolen.
Put in support for a car health meter, coming soon.
Tell Stories Near Campfire choice now has a chance to reveal Loyalty.
Revamps to many of the despair events.
Road scenery changes every 4 days instead of 3 now.
Trunk clearing events can now show you how many weapons you lost.
More chances to reveal loyalty stat.
Junk loot testing at 30% per otherwise empty thing.
You can now press start in the road screen, CYOA screens to look at your team's stats.
Can now check stats from the swap menu.
Increased turning speed for ranged weapons.
Trunk and team member list can now be searched for weapon categories for complex checks.
Weapon clear now supports clearing the third weapon slot.
Big improvements/changes to the bandit charm options.
bully pronouns added.
Bandit-loyal and bandit-weapon events added to decks.
Dog pronouns/replacement words added.
Bandit-allofit now gets a paranoid option.
Bandit-allofit charm option just replaces the give up supplies choice.
Tweaks to other bandit events.
Tweaks to dog/cat despair events.
Tweaks to bullying events.
Added morale penalties to paying bandit tolls.
Made bandit-charm-tp actually clear the trunk.
Added bandit-weapon-calmshot.
Put in support for calmshot-check and longshot-check.
Solo despair events can no longer kill your last character (technically).
Bandit-loyal event added. Pick a loyal team member or they sell you out.
One of the solo despair events makes you fight a VERY difficult siege.
Added new events for solo despair: solo-drive and solo-wasting.
Morale + skills hazard reward nerfed from 2 to 1 morale for all.
Support for BIG stat changes, such as 4+ or 4- morale at once.
Cracking a safe summons less zombies.
Finding the car gives less morale now, setting everyone's morale to :( minimum.
Fixed a possible logic error with picking a despairing character.
Cool-it despair event tweaked to be better.
Oblivious characters now get a huge bonus instead of despairing, but only a couple times per game (usually).
Someone with 1 morale left now has a 25% chance to despair, up from 15%.
Shotgun knockdown buffed.
Slug Shotgun knockdown buffed.
New male hair and tweaks to their heads.
- News and updates
- Death Road to Canada
- 3/07 Beta Changes
Source: Steam Community (opens in a new tab)
