We've been doing new steam builds every couple of days since the 26th. Here's patch notes for what's been in them:
- Changed a golf camping event a lot.
- Working on some garage events.
- Bandit cool-it options are less penalizing (sometimes).
- Medical theme bandits added. Car bandits now accessible.
- Buffed debutante umbrella due to previous umbrella buffs.
- New female hairs, hats, heads. New male heads and body tweaks.
- Decreased size of cabin maps and amount of outdoor zombies.
- Cabins have more zombies inside of them.
- Can no longer start with an aluminum bat or get one from a recruit.
- Can now get recruits with umbrellas or metal pipes.
- Typo fixes for carlogic.
- Various difficulty reductions to car finding fights and cities.
- Cities no longer can start near night, except for one, which now gets a big spawn reduction.
- Non-siege industrial maps don't start as late into the night.
- Cardboard tube added as a rare replacement of the nailboard.
1% chance that a rusty machete will be generated as a sturdy machete, instead.
- Modified that one sewer map everyone dies in to make it easier.
- Reduced the power of the Xtreme Hockey Stick. Still really good.
- Changed the old Xtreme Hockey Stick to the Mountie Hockey Stick.
- Buffed the umbrella and beach umbrella, they both have guaranteed cleave now.
- Cardboard tube megabuff to knockback.
- Combination skeleton event replaced with a golden key.
- Pause screen (bind a key to start) now lets you swap weapons between you and your followers!
- Weapon swapping is a lot faster now.
- Characters now get 3 weapon slots instead of 2
- Adjustments and additions to walk deck cards.
More stat reveals added to car events.
- Significant reductions to prices for most trader weapons.
- Traders give more ammo per food now.
- Charm trader bonuses increased to match.
- Tweaks to inner location difficulty.
- Tweaks to cabin and siege cabin difficulty.
- Nailboard nerf, it's about as strong as a wrench now (still really strong).
- Parking meter buff, 30% for each cleave now instead of 20%.
- Ammo drop in random containers tends to give 50% more.
- Special ammo loot drops tend to give double the amount as previous.
- Bandit-toll lowered a lot, from 10/20/30/40 to 8/12/16/20
- Set a minimum limit for recruitee morale of 2.
- More witsattREV to bandit stuff
- bandit-car added, LORD HUMUNGOID
- Fixed a typo with camp2-fore golf club
- Reduced severity of many walking events.
- Replaced random ouch-- with sting-- to reduce some arbitrary death.
common CYOA gas gain randomized a bit
- heal-event moved and consolidated into an easy word, to add to CYOA.
- Heal-event added to the card3-zomb resting options.
- Some morale boosts added to various events, or morale penalties lessened.
- Excercise bikes can now hurt but not kill you.
- Lnk-despair fixes.
- Bandit deck shuffles properly now.
- Started next 4 bandit events.
- Adjusted plowthrough text.
- Fixed a sporting goods event bug.
- Reduced group training costs from 30/40/50 to 20/25/30
- Bandit deck shuffles properly now.
- Started next 4 bandit events.
- Adjusted plowthrough text.
- Fixed a sporting goods event bug.
- Some missing shuffles were added, so you should be seeing more variety in hazard events.
- City spawn amount reduced across the board.
- Nailboards added to cabin sieges. May add them to other types also.
- Cabin siege surrounding map is now much smaller.
- Sieges are now either 1 or 2 hours long, depending on if they are easy or normal. No more time variance.
- Logic added for feeling really smug if you cheat a supply loss.
- Bugfix for dog rescues turning into a not-dog during the recruit prompt.
- The rewards rescued people give can now be given by cool-it events.
- Dogs no longer gives same rewards as humans. Now it's recruit or morale.
- New cyoa-bridge: function to fix a bug with choices that lead to choices.
- New normal bandit event added, bandit-allofit.
- More bandit penalty types.
- All bandit events completely revamped, including the walking ones.
- Golf course camping event adjusted to be easier to win.
- Fixed bug with car detours. Made plowthrough damage more variable.
- Walk-branchbreak now gives you two options and no longer loses the weapon.
- Sledgehammer made 0.35 seconds slower, but gets more knockback and a 60% chance to cleave.
- Reduced "super easy" events in the main location deck.
- Difficulty reduction for all cabin events.
- Difficulty reduction for easy factory event.
- Lowered cabin sieges difficulties some.
- Made gyms and arcade machines usable while solo, but at a zombie spawn penalty.
- Anime Figurine now gives 3 morale to everyone, except for high wits people who get a morale penalty instead.
- Wrench no longer breaks.
