I've been posting builds regularly, but haven't done patch notes in awhile. Here's everything that we've been doing! I may have left out some things:
- Feedback tweaks and fixes.
- Surviving a hazard event now lets you pick from a list of rewards! More work on this later.
- Started differentiating the cities more. First city is smaller than future ones, as a start.
- Slowed down sewer spawn timing a bit more.
- New beginning Hazard Events instead of doing the sewer over and over.
- Reduced sewer difficulty by a LOT.
- Some typo corrections.
- Adding "stings" that will damage but not kill characters.
- Added some pronoun handling.
- Harsher bandit penalties added for walking. They can now also steal your - weapons.
- Walking segments rebalanced to generally be shorter.
- You can now run from a car recovery event, at a penalty of adding extra walk days.
- Big revamps to walking events! New events for walking, camping when walking, and finding cars.
- Took out character creator temporarily, replaced with starting with two partially ID'd random characters.
- Failsafe added for car not getting its wear restored bug.
- Added more car wear whenever it drives around or uses gas.
- Character creation updates. New hats and glasses. New hair and heads for women.
- Revamps to the walking events so that they can now end with car key finding events.
- Fixes for the Big Arcade to make errors less frequent, while tweaking the size down a bit.
- Revamped recuit events. Some more cool-its added.
- Paranoid characters can now sometimes size up a new recruit, revealing either their stats or skills.
- Paranoid characters are really good at sizing up the rescue event recruits, before you recruit them.
- Made the different recruit events give the recruitees starter weapons.
- Rescue recruits now start with a random weapon from a list of possible weapons.
- Parking meter buffed so its cleave is 20% chance instead of 10%.
If a recruit is revealed as a liar, it reveals their loyalty and associated skill.
gas-drawcost reduced to half, for easier driving around.
- camp1-story changed to be a more interesting choice.
- Hazard days now include an inner location event.
- MIRACLE COOL IT now happens on 5th one instead of 7th.
- Added !!! to choice box if your COOL IT will be miraculous.
- Lots of weapon shop trader events added.
- Dog replacements for saying COOL IT or SAY IT DON'T SPRAY IT added to training events.
- Removed dogs from being able to get trained by trainers, except for some special cases.
- Added safe rewards. You can get every firearm now except for the Flamethrower, Minigun, and Snubnose.
- Typo fix for Theothersare. someicon word added for a quick person icon.
- Went over and fleshed out a lot of the trader events.
- Way more opportunities to tell traders to SAY IT DON'T SPRAY IT.
- Made trainer group training costs vary by group size, in exchange for making it a 100% chance.
- Fixed a bug with the medical trainer event not getting called.
- Cleaned up cyoa-example-7types comments.
- Added huntcowyboy word to spawn rifle with 20% chance of it being a hunting rifle.
- Lots of gun tweaks! Everything was buffed except for the shotgun and autoshotgun, which were fine.
- Pistol does 50% more damage. Snubnose does 33% more. Revolver does 25% more.
- Snubnose aim and recoil less crappy.
- Cowboy Rifle has a 20% piercing chance, up from 15%.
- Renamed Machete to Sturdy Machete, and now it can't break.
- Made Rusty Machete a little more common.
- Sledgehammer and guitar no longer break.
- Claymore now has a 60% chance to cleave instead of 50%.
- Fire Axe can no longer break and is a little faster.
- Knight Sword is now 0.1 seconds slower.
- BIG DAWG is now 0.2 seconds faster and does nearly double damage!
- Autoshotgun is 0.1 seconds faster.
- Slug Shotgun is 0.2 seconds slower, but does 25% more danage and 40% pierce.
- Hunting Rifle is 0.1 seconds faster and got a 33% damage buff.
- Minigun damage nearly tripled. AK47 damage buffed 25%. Uzi buffed 50%.
Lots of stat reveals added to previous events, they should be much more common now
- Trade events now give a story bit depending on how far you are in the game.
- Trade events now let you pick between 2 or 3 different traders to do business with.
- Added dog checks to many old events.
- Also added a cat check, for the future.
- Looked over and tweaked many older CYOA events. Combined some decks.
- Buffed the ammosearch1 CYOA reward a bit.
- Cleaned up the calender logic a lot. Trading and recruit days should be more common.
- Some difficulty tweaks. Currently difficulty increases by 0.1 every 2 days.
- Re-added the Easy Days. Now the first 3 days of the game have no bandit or rare events, and try to give easier locations.
- The first Hazard Event tries to give you an easy one.
- First Hazard Day also gives you a guaranteed trader and recruit event.
- First day events expanded to include camping and an easy location.
- Easy locations can show up in the harder decks now, as a lucky bonus.
- Made trade days and recruit days more common.
- Adjusted chance of getting a special character from recruit days. Currently 25%.
- Road scenery changes now happen sooner.
- Reduced easy-city difficulties to sane levels. About half of what they used to be.
- Typo fix for car tree-lift event.
- Blurbs (idle conversation in the car) now has a half chance to happen instead of 100%.
- Tweaks to the save state dump, so more info is saved when closing the game.
- Sieges now have a SIEGE! notice at the top.
- Patching people up now has a chance to give medical skill, diminishing as the healer gets more skilled.
- CD Player Event revamp
- Make it kind of like car1-dashcode in car1.df
- Dog events for arcade, coffee machine, gym, safe opening, drunk rescue.
- Bookstore doesn't always generate 3 rooms
- Seems to be related to using 'inside'
- Fixed this by forcing the rooms
- Bugfix for in-location events freezing the game if it killed the player character.
- Junkyard. Dump has body in it with loot around, like rest stop. Office has dog in it.
- Safe version for Junkyard, where the code/key is somewhere in the dump.
- Junkyard car key retrieval, slightly more difficult
