This starts testing for the upcoming DUODENUM update! Lots of stuff coming.
Note that your testing branch saves will be cleared. I may put in some sort of "free ZP cheat" somewhere for the testing branch later.
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IMPORTANT NOTE: The testing branch and the retail version use different save files!
HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.
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CHANGES
Debug
- You get the temporary option of starting with all the fire-based weapons. Flamethrower, Hot Poker, Blowtorch, Molotovs!
New Lighting System
- Nights are darker now
- You start each game with a couple flashlights in the trunk
- Flashlights, fire, and some other sources can provide light
Fire Changes
- Fire now does a lot more damage
- Fire now doesn't spread between zombies, for the most part
- Fire now doesn't spread from zombie to human, for the most part
- Fire patches set zombies on fire a lot more easily
Specific Flamethrower Changes
- Flamethrower jet now pushes and knocks down zombies much better
- Leaves longer lasting burn patches on the ground
- Takes much less ammo, both when idle or when in use
- Now has a minimum fire spray/ammo use amount, if you just tap the shoot button
- Flamethrower now cheaper, from 60/50/40 cost from various traders to 50/40/35
General Weapon Changes
- Molotov burn patches now last a lot longer
- Hot Poker added, may set a zombie on fire on hit
- Blowtorch now uses its own internal charges instead of gas
- Blowtorch gets better fuel efficiency, and a minimum ammo use on tap
- Alien's Raygun now uses its own internal charges instead of gas
Misc Changes
- Propane tanks now vents gas and freaks out when hit, then explode shortly after. They can also still explode instantly if they take a lot of damage at once.
- Two new heads added for each gender
EDIT: 7/3 1:18 PM
- Lighting Fixes