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7/02 Testing Branch (Windows)

This starts testing for the upcoming DUODENUM update! Lots of stuff coming.

Note that your testing branch saves will be cleared. I may put in some sort of "free ZP cheat" somewhere for the testing branch later.

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IMPORTANT NOTE: The testing branch and the retail version use different save files!

HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.

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CHANGES

Debug

- You get the temporary option of starting with all the fire-based weapons. Flamethrower, Hot Poker, Blowtorch, Molotovs!

New Lighting System

- Nights are darker now
- You start each game with a couple flashlights in the trunk
- Flashlights, fire, and some other sources can provide light

Fire Changes

- Fire now does a lot more damage
- Fire now doesn't spread between zombies, for the most part
- Fire now doesn't spread from zombie to human, for the most part
- Fire patches set zombies on fire a lot more easily

Specific Flamethrower Changes

- Flamethrower jet now pushes and knocks down zombies much better
- Leaves longer lasting burn patches on the ground
- Takes much less ammo, both when idle or when in use
- Now has a minimum fire spray/ammo use amount, if you just tap the shoot button
- Flamethrower now cheaper, from 60/50/40 cost from various traders to 50/40/35

General Weapon Changes

- Molotov burn patches now last a lot longer
- Hot Poker added, may set a zombie on fire on hit

- Blowtorch now uses its own internal charges instead of gas
- Blowtorch gets better fuel efficiency, and a minimum ammo use on tap
- Alien's Raygun now uses its own internal charges instead of gas

Misc Changes

- Propane tanks now vents gas and freaks out when hit, then explode shortly after. They can also still explode instantly if they take a lot of damage at once.
- Two new heads added for each gender

EDIT: 7/3 1:18 PM

- Lighting Fixes