Fixes, optimisations, the very far future of AI… and we got rid of Legacy. All in the latest blog.
- Fixed explosive damage through walls
- Added culling volumes to military tunnels
- Stricter high external gate terrain placement
- Reduced cave prevent building volumes
- Stricter line of sight anti hack
- Added server side reload time verification
- Added batching to various commonly placed objects
- Added support for doors to batching system
- Fixed debug camera anti hack exploit
- New sounds for m92
- Ambient sound polish
- Rotated c4 in c4 viewmodel
- Updated supply signal viewmodel
- Tier2 Loot table distirbution normalized
- Mace is cheaper
- Salvaged Sword is cheaper
- Custom SMG is cheaper
- Hemp has minimum placement distance
- Stuck projectiles keep alignment with their attack vector rather than surface normal
- Shorter sprint blocking duration when using melee
- Sprint block happens when melee strike happens instead of windup (more responsive)
- Repairing items requiring components are no longer free to repair.
- Sheet metal recycles into more resources than before
