Alpha Version 1.1.2 Released! In this version, we focused on making rooms and crafting work! Here are the details:
* Dwarves now have "happiness" Several things can make them happy or unhappy. Unhappy dwarves refuse to work.
* Added craftsdwarves and wizards!
* Dwarves now go and sit in the common room and talk/eat
* Craftsdwarves can build bear traps and lamps in the workshop
* Dwarves can now create mushroom farms and wheat farms
* Dwarves can farm in mushroom/wheat farms to create edible plants there.
* Wizards can't do anything yet. Some classes lack swimming/sleeping animations.
* Mushrooms/wheat now grow wildly and can be harvested
* When all dwarves are asleep, the game skips to daytime
* Dwarves are better at sensing and responding to threats
* Many room building enhancements and bug fixes
* There is now a minimum size for rooms
* Rooms can no longer intersect
* Rooms can be destroyed by right clicking when the build tool is enabled
* Rooms have a minimum size now
* Rooms can no longer be built when resources are not available
* Some rooms can only be built belowground (mushroom farms, common rooms, bedrooms etc.). Others can only be built aboveground.
* Only crafstdwarves can build rooms, walls, and items now
* Simple debug worlds have been added in addition to the flat world (cliffs, hills, and ocean world).
* Dwarves can attack and kill deer and birds now. They do not drop anything yet.
* When buying and selling items, there is now a small shipping cost per good bought/sold. This prevents mass buying of cheap items like dirt or stone.
* New build GUI
* New fonts
* Options screen accessible from the main game now
* Fixed some GUI bugs (particularly with scroll wheel)
* Some GUI elements can now be resized/moved
* Got rid of the up/down slider, replaced with tasteful buttons
* Tips are now shown on the loading menu
* The Customization menu has been removed for now because our asset management system has changed.
* The player can no longer set the chunk size or world size
* Dwarves can no longer fall off the edge of the world
* Fixed several game-breaking crash bugs
* Dwarves can no longer mine bedrock
* Dwarves can no longer mine rooms
* Guarding actually works now (kind of)
* Guarding is interrupted by fighting, sleeping, or hunger
* Dwarves sleeping is now entirely controlled by the time of day.
* Monsters spawn more consistently (every four hours, instead of randomly)
* Number of random names/nouns/adjectives/adverbs drastically increased
* There are now female dwarves. They look the same as male dwarves.
* Names are randomly drawn from the 2010 US census. We think this is hilarious, so we're keeping it.
* The game currency is no longer US dollars, but Dwarfbux
* The player starts the game with 300 Dwarfbux now
* The player starts the game with one craftsdwarf and one axedwarf now
* Balloon port initialization improved.