First off in this update, we got some prettier overworld rendering.

Here's what the smallest possible world looks like.

That gargantuan world in the center can take a while to load the first time, so it's not recommended for new players.
Also in this update we got:
- Bug fixes of all kinds.
- New bugs.
- More bug fixes.
- Performance improvements (substantial)
- Performance improvements (minor)
- 100% of your daily recommended amount of dorf.
- The new shared overworld stuff is coming together. Right now, that means if you piss off a faction in one colony, and load another colony on that same overworld...
- We made a massive payment against some tech debt that will finally, after two months of refactoring, allow us to proceed with some of the things planned for the overworld.
- Found (and fixed!) a problem with the build process that caused old content files to be included with the game. Because of the moddable data-driven nature of the game, it went ahead and loaded them. Oops. The problem persists for Linux 64, but is fixed on Windows, Mac, and Linux 32.