I recently received a lot of feedback from new players (thank you everyone!) - so this update has a lot of quality of life changes and bug fixes. Some of them must have been added by my tired brain in subsequent updates and I just missed it until they were recently reported. Without further ado!
Quality of Life Features:
- Added outlines to all major buttons to ensure it’s obvious which ones are selected.
- Allow ‘Enter/Return’ key on keyboard to enact ‘Play’ button on Level select. Previously only ‘Interact’ key was functional
- Made the super-secret level more just… secret. Allowed more interaction options at discovery point, and added the “Secret Level Unlocked” to the description. Bit o’ dialogue as well ;)
Bug Fixes:
- Secret levels would unlock automatically once main tournament was beaten. Fixed an error in an if statement, now those levels only unlock after all 3 artifacts are found.
- LJ would “shed his mortal coil” (from a bug report, amazingly put!) after finding a secret room and returning to the previous one. He no longer enters the spirit realm on accident.
- Lv 31 was unlocking regardless of fulfilling the requirements. Fixed. (Along with a couple other locked levels)
- If only basic levels were unlocked, there was no way to get from the main course to level 25. Fixed.
- Removed hover effect on Steam Deck so the touch screen mouse cursor doesn’t confuse which button is selected.
- Allow D Pad to move downward in Pause Menu
Gameplay:
- Changed the lower level goal of Level 11 to 350 from 650 as it was reported (and subsequently tested) as too hard.
- Side note: Having some distance from the initial creation of the game lets me understand level challenges a bit better! When I first launched (after 1000s of hours of creation/testing/etc) I thought this board might be too easy. Trying it two years later after a bit of space and… yeah, that board is HARD. Especially on controller. Thank you for the feedback!
Graphics:
- General UI improvements for readability. Colors, outlines on active buttons, etc.
- Altered some of the blockade set pieces to try to demonstrate more obviously whether you can shoot through them or not. (Lv: 1, 3, TM 2 , TM 3)
Cheers all!
Ariel P (NvrSkipGameDay)