What's New:
--0.9.2.3--
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Brand new UI with the following changes:
- New mini map and tips, clean portrait look, new icons for player buffs, and enemy debuffs, new exit portal spell icon, new gold icon, changes to inventory and placements, new macros for super energy potion, and portal, new health look, new hud/combat look and positioning.
- New spell that casts exit and can be cancelled.
- New keeper icon and light up when you are able to level. The keeper will now be available to select to level up when you can actually level up, this helps remove clutter.
- Most all text back to times new roman to avoid users having to install fonts.
- Near instant game load start screen, no more long loading screens or video.
- Main menu changes. New game now only plays the game intro. Load game can be done on main menu screen and still the option after starting new game. New macros.
- Ballroom Ball side quest changes and repositions.
- Revamp of all A.I. story board art to realism (Ballroom, Castle Doors, Boat At Island, and more). Few more changes to go and all A.I. art will finally be gone, and only exclusive art created by our artist.
- Major progression stoppage issue on all maps if gold was the last drop and looted when completing a level.
- Meditate now has a 1 minute cooldown. This was done to avoid spamming day passes, but also takes a more strategic approach to levels rather than attempting any strategy, and quitting right away to go meditate.
- Game size reduction
- New game icon
- Added auto play of newer quests dialogue with sound icon when entering level for the first time. Sound icon is placed and clickable to replay dialogue without having to go to journal, and incase the dialogue sound was interrupted.
- Fix to not allow "C" macro to work unless you purchased or earned Goggles on East Goldencoast, when boss blinds you. Previously there was no indication how to activate the goggles.
- New in combat screen effects, and defeated screen effects.
- New left click anywhere to continuously attack or back out with right click, right click creatures to instantly begin battle.
- Faster loading game saves.
- New center screen for higher than 1920x1080 resolutions.
- Large amount of fixes and changes that weren't completely tracked.
With any new update or rehaul comes more glitches. While we are confident to have tested the game from top to bottom, bugs can appear anytime. Any bugs found, we encourage you to head to the discussion boards and post to let us know. We are pretty quick on fixing things. Thank you all for your support! Our next goal is to build the next combat boss level, and we are looking into reported sound issues, or possible loudness. We will keep you up to date on what is next, and hopefully updates will come sooner now. See you in The Lands of Hyberian!
