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HE / KE Audit Now Live (.13)!

This important update includes the long awaited High Explosive and Kinetic Energy audits, which means explosives are significantly more lethal and non-explosive projectiles will function according to historical properties. Several new close support vehicles have also been added to the game. The naval game has received some love and now you may ride on an FMB. We've also audited turret and ammunition reload speeds for tanks. This is one of the most significant updates in terms of improving the quality of game play that we've been able to offer in a long time. The players have been asking, and now CRS has delivered. We appreciate your support and can't wait to see you in-game. Full details within the article including some greater explanation about what's coming by the Community Manager, Blkwhk8.

World War II Online: Version 1.35.13.0 - May 2018

Bug Fixes

  • Kinetic Energy (KE) values for multiple rounds have been updated to more closely reflect historic numbers (almost every unit is affected)
  • High Explosive (HE) shrapnel for multiple rounds and bombs has been updated to more closely reflect historic numbers (almost every unit is affected)
  • The Sapper in game tags seem to have reverted back to being Engineers, this is now fixed again
  • Overmatch calculations have been added to the KE projectiles
  • Turret speed and ammunition reload times have been adjusted to reflect historic numbers for a number of different tanks
  • Bunker windows have been further closed up to prevent grenades from being thrown through them
  • The Carcano rifle's audio has been updated to be more realistic
  • Numerous unit names that appear on the despawn screen have been updated
  • Both StuGs and the StuH should now change Level of Detail (LOD) at the same ranges
  • The French and German FMBs now have the ability for infantry to ride on them by pressing "j" just as is with the British FMB

New Content

  • The Axis get the StuH 42 (Assault Gun) for a Close Support (C/S) role
  • The Allies get both the Crusader III C/S and Churchill V C/S tanks
  • Smoke rounds have been added to the M4A2 Sherman and Churchill VII tanks
  • The Granny library, which allows for infantry, for the PC client has been upgraded to the latest version
  • Translations for the new units have been added
  • The credits have been updated to reflect new changes to team members
The much anticipated Kinetic Energy (KE) High Explosive (HE) audit patch will be released May 30, 2018 at 10 pm Server Time. Please expect a 60-90 minute downtime window. Now for some expectations and background. First off, Our QA team has put a tremendous amount of time into this patch and audit, our development team has spent hours upon hours to make sure this is a close to historic numbers as system performance will allow. With that being said...
  • KE - is Ballistics and Penetration , ie, how the round flies through the air and what happens when it hits something. HE - Ballistics, (same as above) and the explosive result (energy and fragmentation) of the shell detonation. The stone you throw at the hornets nest. HE - is the fragmentation - the number of hornets exploding from the nest.
  • ALL explosive ordnance except for a couple examples at or very close to historic values, with a few of the largest examples having slight trade off in shrapnel mass for shrapnel count pending new HE option that will allow us to handle fragments counts of over 200k plus. These are still being worked on and will be updated further in a future release.
  • HE in tanks will be more lethal
  • Penetration and Ballistics have effected almost 100% of ammunition
  • Grenades will have higher shrapnel and performance and will meet Historical statistics not Hollywood expectations.
  • Naval getting some love with various bug fixes and will continue to work on Naval fixes.
  • Sherman Tanks and the Churchill VII will be getting Smoke Rounds
  • Granny Library has been updated to the newest version (64 bit compatible) which primarily effects our infantry modelization and is a huge step forward towards 64 bit implementation and is a direct result of our most recent funding drive.
New Vehicles being introduced:
  • Axis: Stug H Will be Tier 3
  • Allied: Crusader 3 CS will be Tier 2 and Churchill V CS will also be Tier 2
As we quickly approach our 17th anniversary we continue to add new content and make further progress on your bug reports for the ensured success of World II Online, we would like to thank everyone and hope to see you for a special on June 6 at 8 pm US CST (Server Time). More information on that to come in a separate communication.

S! Cornered Rat Software