Developer postOriginal post (opens in a new tab)

New Capturing Mechanic: tug-Of-War

Capturing facilities in WWII Online is crucial to game play because it is the intersection between our First-Person Shooter and Strategic layers. It has been a lifetime it feels like since any attention was paid to it, other than modifying capture timers to help offset population imbalances and give the underdogs a fighting chance. That is, until now.

Coming soon to WWII Online (our next update to be exact) capturing will no longer exclusively favor having an attacker inside of a CP (capture point), rather the defenders will have the opportunity to contest or, "halt," capturing or even liberate facilities with attackers present inside.

Read the full article here!

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