Hello to the 10 million Fish or Chicken players around the country!
It's been a month since our release, the summer sale has started, and the number of people playing our game is increasing day by day.
so here are today's patch notes with a side of dancing chickens.
First of all, the first
This is the implementation of the experimental hard mode!
There are three changes to the hard mode!
- You can change floors even if you have not completed a mission You can enter the exit of a floor at any time! However, if you enter the exit without completing the mission, you will not get the experience value when you complete the mission, and floors will advance randomly instead of one floor at a time!
- The upper rank limit of items has been changed from ★3 to ★6. The upper rank limit of items will change from ★3 to ★6! Damage percentage will increase depending on the number of ★. Also, items up to 3★ will be available in the store!
- Sakana will be stronger and missions will be more difficult. The missions will be slightly more difficult than in Normal Mode. Sakana's night compensation will also be slightly stronger than normal.
And now the second one!
Various UI display changes!
The status after the bonus amount has been allocated is now displayed!
The next floor is now displayed more clearly!
And the third one
!
Chicken changes.
- I'm the star! Chicken's display priority is now higher than item effects, etc. I've decided to put it above item effects, etc., so it should be less likely to lose itself than before!
- The word "tough" is for chickens! The HP bonus for rank up has been changed from a fixed value to a percentage increase. You should now have more strength when you swing rank points to HP than before!
- More often The HP recovery time for chickens has been changed from 10% of maximum HP every 60 minutes to 1%+1 of maximum HP every 6 minutes.
Finally, the fourth!
With the implementation of Hard Mode, we have made some adjustments to Fish's status.
There should be fewer Fish running into you at higher speeds than before.
Other bugs and various other fixes!!!
Fixed a bug where automatic HP recovery was doubly recovering.
Fixed a bug where the arrows on the danger indicator were occurring at unintended times.