Hello, Fish or Chicken fan folk of the world!
It's time for our June Patch Notes.
This time we have further tutorial enhancements and
some UI changes and additions around HP
Some specification changes to the store system, etc.
We will introduce these three features!
First one!
Further enhancements to the tutorials!
About the tutorial we added before.
A little... no, a lot of explanation was left out.
Perhaps it was the work of Sakana.
But don't worry!
We have added a more detailed tutorial in this patch!
It's a little bit long, but it's better to know the game than not to know it at all!
Second, we've made some UI changes to the HP area!
If you notice, the chickens are in trouble!
I noticed that my HP was gone!
To help those of you who are in such a situation!
We have added a HP bar to the top of the chickens this time!
And even more!
When the current HP drops below 35%, the screen will turn bright red around the chicken.
This is to warn you of the danger!
Now you probably won't die suddenly anymore!
And finally! Here is the big highlight of the day!
Improved store functionality!
Each store now has a sale on certain days of the week!
The effects of the sale are as follows
The time consumption of each store will be reduced by a certain percentage.
The probability of 2☆ items being lined up during the sale will be increased.
Stores on sale will be displayed in priority order.
Please note that the normal consumption time of each store has been increased due to the sale.
Some effects Image have been added to ☆2 items!
The probability of 2☆2 items being lined up is not based on the number of days elapsed.
The probability now changes according to the content of the previous day's LiveSteram!
The probability will increase depending on the number of comments, the number of defeats, and the number of floors progressed!
Plans for the next and subsequent editions (Plans are still undecided)
Renovation of Chicken Never Die
If you have any strange ideas, please post them on the bulletin board.