This update has quite a few changes. The changes are primarily based on feedback from players and while there isn't any one big change, the game feel much more polished now.
Changes include:
- Summary version of pick-profile screen, to give an overview and hide away details.
- Dropped souls are attracted to players when close by, thus easier to pick up.
- Souls heal for a small amount of health, giving another opportunity than just potions to heal.
- The death screen is improved making the player aware that they've been killed before popping open a window.
- Players cannot die from a single large blow if they are above 20% health - this is implemented to avoid frustrating player deaths that feels unfair.
- Elites' and super-elites' berserker mode now has a 1 second cast time, and the creature gets a bit bigger to ensure players sees it.
- Bats can't go into berserker mode anymore.
- Font is changed throughout the game, to give a more coherent player experience.
- Amulet abilities have reduced cooldown
- Items has gained a Power attribute, which gives a quick summary of the power of the item across other stats.
- New items in the inventory now have values that compare their stats to the equipped item's stats.
- Gathered souls are now hidden form the main UI and shown in the inventory instead.
- Quest UI is now hidden in tutorial level.
- Dash is now not available before needed in tutorial.
- Grayed out background when popups are open.
- The name of dropped items are now invisible before mouseover. Instead dropped items of all qualities has a small light added to them, in order to ensure players still see them.
- Players are now notified when quests are completed.
- Meteors from the Firestorm curse now deals less damage.
- Fireballs now dies when going off screen.
