We've made a few updates since the launch, for various things (bug fixes, the creation of the DRM-Free mode, etc.) and tonight we pushed another maintenance update.
Since there was so much going on, most of the updates to our fast releases post-launch were just described in the forum posts that they were related to. We'll try to get back to more regular Announcements for updates now.
Tonight's Updates:
- Hide the "Global Stats" when running in DRM Free mode since the Global Stats (eg: on Steam) aren't available without Steam, so it was weird to just see a bunch of 0's.
- Fixed a bug that occurred if you tried to open Stats with Steam running but with no internet connection.
- Fixed a logic error reported by Mienio: if an Ant was inside of a ring and had an empty spot next to it outside of the ring but blocked by a gate, then the Ant incorrectly thought it could move to that empty space.
- Made our PersistentKeyValueStore resilient to Locale changes. The PersistentKeyValueStore is the part of our code that makes your configuration stick between sessions so you don't have to keep changing the camera angle or resetting your favorite settings every time you run the game. The fix is primarily in case you changed your computer from a locale setting that says you were in eg: most anywhere in Europe, to saying you were in America after you'd already run the game. The problem occurred because locales often handle number formats differently. For example the number "two and a half" is "2.5" in some locales and "2,5" in others.
- Pillbug is valued higher by the AI now. This probably isn't noticible (see below for more on Pillbug AI).
Next Up!
We have some additional releases planned in the coming weeks. Two are visual updates, another is related to the Online main menu, and we also plan to release some AI improvements especially related to the Pillbug. The AI doesn't understand the Pillbug nearly as well as it should, yet.
Once we're done with these maintenance updates, we will hopefully be able to release the Ladybug soon after. We already have a lot of the groundwork laid for that, but we've put it on the shelf briefly to address some issues (such as bugs and the Pillbug AI) that we feel are more urgent to the existing release.