Developer postOriginal post (opens in a new tab)

A whole anthill of updates!

As usual, we've been improving our Board Game Engine in the weeks since the previous update. We ended up with a large number of improvements. Hive was doing pretty well, so there was only one significant bugfix, but there are a lot of little improvements to polish more of the edges.

This release is for Windows, Mac, and Linux.

  • Fixed the occasional 1-second stutter in the UI. It would happen about once every 40 seconds & it appeared at the previous release. Really uncool... but totally fixed now.
  • The occasional disappearing buttons in the OGMS are fixed. In some rare cases, all of the buttons would be missing from that menu & you'd have to restart the game. That wasn't fun!
  • LogFile.log is no longer part of the build, so if you "Verify Integrity of Game Cache" in Steam, it won't make you download the logfile over again.
  • The BuildID is now in the log-file. This is useful for detecting if someone's Steam client is being stubborn and not upgrading their version of the game.
  • Upgraded to Steam SDK 1.34 (newest version).
  • 2D rendering improvements (mainly visible on the Rules and Online Game Menu Screen (OGMS) on slower computers, especially as we get more games in the OGMS at once.

Thanks for being along for the ride with us! Hive is our first game & it's been a lot of fun to keep updating it regularly since it's initial release back in March of 2014!

If you like Hive, please give us a rating on Steam :)

In the meantime, it seems that we now have more games going on in the Khet online lobby than Hive right now... we can fix that right? ;) I'm going to put Hive on sale, hopefully starting Aug 6th (tomorrow... or today if you read this in more than like... 20 minutes?). It's been a pleasure watching this game & the community grow! Thanks for the privilege! :D