Changelog
Performance
- Disable shadow casting for multiple objects (some shadows were unnecessarily being calculated for small, unimportant objects) [big performance gain]
- Disabled GPU buffer flusher [big performance gain on certain GPUs]
Bugs
- The range to trigger traps was hardcoded to 2, now it’s correctly set to 6.
Graphics
- Tweaked and fixed transparency shaders (mainly for glass windows) to properly treat z-order.
Stages
- Fixed small details at Bondom Hotel and others.