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Update Alpha Version 0.71a

Gameplay
- Changed time to enter spectator mode when dying from 10 seconds to 5 seconds.

Audio
- Removed ambient musics when playing a monster, now the person playing a monster hears only the music intended for that particular monster.

Network
- Improved packet size when receiving the lobby list from the server.

GUI
- Added Ping column to Game Sessions list displaying ping time to all hosts.*

Bugs
- Fixed bug causing resolutions with 16-bit colors being set (which causes crash).
- Fixed bug causing eventual crash when joining a match in which a person have already died.
- Fixed bug causing unexpected behavior in certain situations.
- Fixed bug causing the host to be unable to kick the person playing the monster.
- Fixed bug causing Phantom to be unable to see anyone if the “All Random” option was selected.
- Fixed bug causing eventual failure to execute Udp handshake with the server.
- Fixed bug causing the monster to keep running its ‘walking’ animation when the game ends.
- Removed unnecessary prints to the background window.

*The client doesn’t execute Udp Punch Through to each host when sending ping requests, in order to avoid flooding the connection, so even if a lobby fails to show its ping, it doesn’t mean the connection wasn’t established, and the game will execute Udp Punch Through when you join that lobby.
TL;DR: You can try entering lobbies even if they don’t show their pings.