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Update Version 2.0 RC11 - Fallen is Here

Changelog

Update Version 2.0 RC11

Gameplay
• Added new monster: Fallen, The Statue of a Fallen Angel.
As Fallen you need to active 10 traps to start hunting people, while you can’t see the survivors before that you can see the doors that you can pass through.
- For each 3 traps activated, you spawn a statue clone that blocks the path of the survivors and spots the survivors when they are near, those can be destroyed by the survivors’ flashlights.
- Fallen needs to find a survivor to enable the killing mode when she’s able to see them, then she only have 7 seconds to hunt and kill the survivors.
- While seeing Fallen it will jump some 'frames' of your eyes.
- Added 3 new musics.

• The traps now are highlighted when activated.Note: If the monster gets too powerful we will balance them out, please send some feedback.
- Increased the time Lurker lost when getting out of the ‘hunt mode’ by 50%.
- Increased the time for the traps to reset from 240 to 260 seconds when playing Phantom (Forest and Factory stays the same).
• Increased amount of traps in Factory.
• Reduced amount of traps in Warehouse.

Level Design
• Added stage codes at the CMD window for possible keys/items problems (send to us the numbers, what stage and part you were playing if you had problem finding a key).
• Added more teleports at the Black Lake Woods stage.
• Fixed some tables at Bright Hotel and the Restaurant to not block the monster’s path.
• Fixed small problems with keys at the Black Lake Woods.
• Possibly fixed keys at Factory stage.

Interface
• Added sound when a player disconnects from a lobby/match.

Bugs
• Fixed bug causing Phantom to be able to interact with doors.