Insanity System
- Removed color inversion in the “possessed characters’ faces” jump scare effect.
Optimizations
- GPU buffer flusher now defaults to 4 pre rendered frames, it was set to 2 (improves input lag).
- Improved quaternion copy operator.
- Moved lots of vector and quaternion allocations to stack, they were being allocated unnecessarily in the heap (big performance improvement).
Bugs
- Fixed bug causing crash when selecting 3D Attenuated from voice chat modes.
- Fixed bug causing eventual crashes when trying to end an occlusion query.