Alpha Version 0.56a
Interface
- Added option to kick in the lobby
- Added option to turn on/off particle effects in the Graphics options window.
- Added option to turn on/off Volumetric Fog in the Graphics options window.
- Added option to turn on/off and configure FXAA in the Graphics options window.
Bugs
- Split Deferred Shading pass in two independent passes (one to render “deferred geometries” and one to render “non-deferred geometries”).
- Fixed Deferred Shading render order to apply AO and DoF before the non-deferred pass and to render the Volumetric Fog after it. (This caused the flashlight flare to be rendered before the non-deferred pass, this is a known bug that’ll probably be solved in the next update).
- Decoupled FXAA from the Deferred Shading pipeline, allowing it to be turn on/off separately.
- Fixed a few issues in the Volumetric Fog shader (properly blend it with the scene).
- Fixed keys and woods in the Hund Hills Asylum.