Hey everyone,
We just pushed out a large patch that fixes a ton of issues. The changelog was actually so big that we had a hard time fitting it in this post. You can find the changes listed below.
This update may corrupt and break save files. If you experience any issues with old saves, please restart the game at the start of that chapter. You can do that by clicking "New Game" on the main menu, and picking the latest chapter you were on.
Version 1.0.8
- Added "controller sensitivity" slider to the options menu
- Added "invert controller look" option to the options menu (issue #331)
- Added album art for the soundtrack
- Added a hint for equipping the flashlight when first entering a really dark area
- Added sounds for crouching
- Added reslists and map sound manifests
- Changed the power consumption of taking a picture with the camera from 5% to 4% per picture
- Changed the power consumption of the camera screen from 0.5% per second to 0.33% per second (issue #323)
- Changed the sprint button on Xbox 360 controllers to be a toggle
- Changed the crouch button on Xbox 360 controllers from B to the right stick
- Changed the default sensitivity of Xbox 360 controllers from 2.0 to 0.6
- Changed the in-game computers to be usable with a Xbox 360 controller (issue #317)
- Changed timings on the geocache monologues so that the box open sound can be heard more clearly
- Changed the spacebar hint icon to be a bit smaller
- Changed the key icons in the options menu to use their own, smaller texture
- Fixed main menu skipping the chapter selection and going straight to the game if you have unlocked chapters but no saved games
- Fixed main menu accepting input while transitioning between screenspress would register on both screens
- Fixed the pause menu still accepting keyboard input after returning to the main menu
- Fixed the credits remaining rolling after restarting from checkpoint during the credits (issue #369)
- Fixed compression artifacts on some of the hint icons
- Fixed being able to save the game while the credits are rolling (issue #371)
- Fixed the hint display fonts breaking after a resolution change (issue #374)
- Fixed hints for the shift key not using the shift key icon
- Fixed black edges appearing on some hint icons with lower resolutions
- Fixed main menu music stopping playing after switching speaker type in the options menu (issue #375)
- Fixed level transitions erroneously clearing previous map state (issue #376)
- Fixed a rare crash when playing for an extended period of time
office
- Changed the generic office workers to look at the player when talking to him
- Fixed position of the eyes for the female office worker model
- Fixed the position of the right eye for some of the female faces
- Fixed the position of the right eye for some of the male faces
- Fixed the female office worker model hand clipping through her clothes occasionally (issue #342)
reserve1
- Changed timings of the monologue when picking up the bolt cutters early
- Fixed small cave entrance (issue #326)
- Fixed the range of a certain camera target (issue #336)
- Fixed the monologues interrupting the phone call (issue #340, also fixed elsewhere)
reserve2
- Changed the texture for the folder in the forest guard's cabin
- Changed the texture for Hartman's noticeboard
- Fixed the "train track cleanup" line cutting short in the phone call to boss
reserve3
- Changed the corpse monologue so that the player will attempt a phone call
- Changed the interior ambient lighting to be a bit brighter (issue #330)
- Changed the texture for Hartman's stash note
- Fixed fade distance on some objects with low graphics settings (issue #294)
- Fixed the range of a certain camera target (issue #333)
tunnel
- Changed the texture for the folder in the water sensor puzzle path
- Changed the texture for Erik's note about Hartman
- Changed the texture for Lukas' note about the keypad door
- Fixed the range of a certain camera target (issue #332)
- Fixed the elevator button having two separate spots where it could be used and the other one doing nothing (issue #316)
tunnel2
- Changed the texture for Erik's note about Robin
- Changed the texture for the note addressed to Marko
- Changed the exit pipe indicator to be functional even if the valve isn't attached (issue #388)
- Changed certain green mushrooms to damage the player (issue #351)
- Fixed stopping the facility triggering the wrong global (issue #414)
- Fixed pumps being able to be closed when water is flowing, preventing blocking progress
- Fixed a certain door not closing once opened
tunnel3
- Added a camera target to the map (issue #352)
- Added a camera target to the catwalk
- Changed the raft not to break immediately when touching a wall
- Changed the texture for Erik's note to Robin
tunnel4
- Added a camera target to the maintenance log (issue #353)
- Changed the raft not to break immediately when touching a wall
- Changed the texture for the corruption folder
- Changed the texture for Kleinmann's note about the dynamite and stuff
- Changed the texture for Erik's note to Robin about the mushrooms
- Fixed a couple of spots where the player could get stuck (issue #321, #354)
- Fixed the range of a certain camera target (issue #401)
- Fixed the water flow meter triggering the wrong global (issue #413)
- Fixed an unusable ladder (issue #397)
furnace
- Changed the interior ambient lighting to be a bit brighter (issue #325)
- Changed the entrance to the third fuse room
- Fixed missing use highlights on the blue screen computer (issue #256)
- Fixed the player being able to run through certain steam without dying (issue #379)
- Fixed it being possible to skip a certain gas fire (issue #356)
tower
- Fixed the phone foley sound playing before the disconnect tone in the phone call to boss
watertreatment
- Changed the texture for the "alarm code" note
- Changed the texture for the note hidden in the control building
- Fixed out of bounds error (issue #283)
- Fixed possibility to skip most of the puzzles (issue #296)
- Fixed missing door animations (issue #297)
- Fixed disappearing valves (issue #304)
- Fixed lighting color error (issue #305)
- Fixed screens displaying incorrect information (issue #358)
- Fixed door stuck open (issue #362)
- Fixed door card reader staying on (issue #360)
- Fixed missing use highlights on the sample report
- Fixed floppy disks having use highlights (issue #341)
sewer
- Changed the texture for the mushroom machine instruction table
sewer2
- Added some delay before the ending button becomes pressable
- Added a new camera target
- Added a light to the floodgate power switch
- Changed the climbing part
- Changed the textures for Hartman's notes
- Changed the texture for Robin's note about the override button
- Fixed hints being visible during the credits (issue #367)
- Fixed the player saying "last batteries" just before the credits roll (issue #366)
- Fixed the player dying from the collapse in the safe area (issue #365)