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Small improvements and bugfixes

Hey guys,

To avoid breaking saved games this time, we put together a small patch that doesn't touch any of the maps. We're currently working on a larger patch where we can update all the maps at once.

Anyway, here are the patch notes. To mention a few highlights: the flickering particle effects are finally fixed, and the quick save and quick load keys can now be rebound in the options menu. Water splashes for physics props look a lot better now too.

Version 1.0.11

  • Added a hint explaining the camera focus rectangle
  • Added a hint explaining the camera successful picture sound
  • Added a different death sound for dying in water
  • Added a different death sound for dying in electrified water
  • Added dynamic lighting of the water impact particle effects
  • Added quick save and quick load to the controls in the options menu
  • Changed the break sound of a certain glass bottle model
  • Changed the impact sound of the brick model
  • Changed the default binding for quick load from F7 to F9
  • Changed the default binding for crouch to also include right control
  • Changed the default binding for sprint to also include right shift
  • Changed the hint display to not display the control and shift keys twice if also bound to right control and right shift
  • Changed the amount of characters that the developer console can hold from 65536 to 131072
  • Fixed multiline captions for hints
  • Fixed electrical glow particles clipping through nearby geometry
  • Fixed the down arrow and right arrow icons being the wrong way around in the options menu
  • Fixed the options menu not binding the right shift and right control keys along with the left shift and left control keys
  • Fixed a certain glass bottle model not floating on water
  • Fixed water impact effects almost never occurring with physics props
  • Fixed a missing texture on the spark particle effect when the player dies of electrocution
  • Fixed flickering water splash particles (issue #240)
  • Fixed the female arms crossed animation partially (issue #377)