Hello everyone!
Another BIG update is here. The last big update focused on level design changes so this time the focus is shifted to perfecting gameplay mechanics. In short, all the issues regarding player movement have been fixed. Most notably the climbing mechanics have been rewritten resulting in much more predictable and stable movement. The movable crates used on many occasions now stay still too unless picked up and moved around by the player, so no more falling to the water because of wiggly crates. Some rare crash issues have also been fixed along with graphical issues when low graphical quality settings were selected.
We've also enabled full Steam Cloud support.
Below is a list of universal changes. Most of the levels have had their share of fixes and changes too. Level related changes are cut out because of length restrictions. See the complete changelist here.
Version 1.1.2
- Added a hint for throwing held objects
- Added a fade in & fade out to level transitions
- Added a fade out when loading a saved game or starting a new game from the main menu
- Added a fade in after the loading screen when starting a new game
- Added information about the saved games to the load game and save game menus (chapter and time played)
- Added "use selection outline" to the options menu (it's now separate from use highlights)
- Added a dialog to the main menu that will prompt you to restart the level if you try to load an incompatible saved game
- Added full Steam Cloud support for saved games (previously only unlocked chapters and level stats were synced)
- Added generic dialogue for the female office workers
- Changed some of the various notes to be properly handwritten with better language
- Changed saved games so that it's no longer possible to load old incompatible saved games
- Changed saved games so that saved games in the same level are now loaded much faster
- Changed the loading screen (removed the spinner and added a progress bar instead)
- Changed load games to use a different fade in instead of the respawn effect
- Changed the water splash sound to have a bit more variation
- Changed the respawn effect
- Changed use highlights and selection outlines to be hidden when the camera is being controlled
- Changed the camera to only register a single camera target per picture – the one closest to the center of the screen
- Changed closed doors to be useable from further away if they are not locked
- Changed the flashlight equip hint not to be shown if the player has already equipped his flashlight at least once
- Changed the camera equip hint not to be shown if the player has already equipped his camera at least once
- Changed the camera focus indicator hint to be shown until the player takes a successful photo
- Changed the document view so that it zooms in closer with certain documents (issue #494)
- Changed the player not to collide with small physics props (issue #570)
- Fixed the player character being able to talk while dead
- Fixed camera targets, etc. not always saving their state properly
- Fixed film grain affecting screen fades
- Fixed color correction affecting screen fades
- Fixed closed captions not being affected by screen fades
- Fixed minor memory leaks
- Fixed being able to quick save while in the main menu
- Fixed a crash when trying to start a game on a map that no longer exists
- Fixed incorrect subtitles for the first geocache line
- Fixed input lag when VSync is enabled
- Fixed glitchy respawn sound fade
- Fixed use highlights for several objects
- Fixed a rare issue where the player could no longer equip his camera after dying
- Fixed chapter titles not being affected by screen fades
- Fixed being able to climb on held objects
- Fixed attenuation for some dialogue
- Fixed an issue where the player could get stuck crouching if the game was saved while the view was being controlled
- Fixed weird white lines appearing on NPCs on low graphics settings
- Fixed NPCs drawing incorrectly on low graphics settings
- Fixed held objects glitching out if you pick up another object while still holding the other one
- Fixed misaligned document view for a certain model
- Fixed being able to use entities while the view is being controlled – was especially a problem with the various in-game computers
- Fixed scaffolding model lighting
- Fixed corruption targets not counting as a successful photo for the camera hints
- Fixed a crash when saving the game on resolutions smaller than 512 × 512
- Fixed saved game screenshot aspect ratios
- Fixed the player moving faster while crouching diagonally
- Fixed the player moving faster on ladders diagonally
- Fixed finicky crate physics (issue #93)
- Fixed flashlight sometimes coming up without animation after respawn (issue #121)
- Fixed unused models and materials not getting unloaded on level changes, leading to out of memory crashes (issue #289)
- Fixed water reflections on low graphics settings (issue #293)
- Fixed finicky climbing (issue #310)
- Fixed closed captions sometimes disappearing for a while after dying (issue #319)
- Fixed soundscapes stopping playing after the player dies until the player moves to a new soundscape (issue #373)
- Fixed crouched player no longer crouching after exiting the document view (issue #382)
- Fixed zoomed in player no longer being zoomed in after exiting the document view (issue #416)
- Fixed camera screen sometimes not focusing after dying (issue #422)
- Fixed camera screen sometimes staying off after picking up props when equipped (issue #432)
- Fixed missing localization tokens for "autosave" and "quicksave" in the main menu (issue #512)
- Removed a certain climb foley sound
- Removed demo recording (issue #124)