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Hotfixes

Hey guys,

An update has been released, which should fix issues with the maintenance tram failing to appear. If you load a saved game where the tram is missing, it should automagically appear in the right place.

We're aware of a few other issues and are working on those now. This post will continue to be updated with the changes as the updates roll out.

September 25th 2016 (Version 2.0.1)

  • Fixed the raft breaking after the level change during the raft ride
  • Fixed the maintenance tram failing to appear in some cases

September 26th 2016 (Version 2.0.2)

  • Fixed incompatible saves not showing up in the main menu
  • Fixed a crash in some cases when entering deep water
  • Fixed a possible black screen when loading a save
  • Fixed INFRA: Part 1 decisions not reflecting in INFRA: Part 2 in some cases
  • Fixed missing maintenance tram and random black screen in "metro" in some cases
  • Fixed level transition from "stormdrain" to "cistern" booting you to the main menu in some cases

September 27th 2016 (Version 2.0.3)

  • Fixed an issue where it was possible to exit the crane in "bunker" while it was still moving
  • Fixed the crane in "bunker" not moving sideways when playing with a controller

September 29th 2016 (Version 2.0.4)

  • Fixed crouching while on a ladder not working properly
  • Fixed an issue with viewmodel bobbing that was causing it to be a bit unresponsive
  • Fixed a rare issue where players could get stuck on computer screens

September 30th 2016 (Version 2.0.5)

  • Fixed a regression where players couldn't to bring up the phone in the office meeting anymore

October 6th 2016 (Version 2.0.6)

  • Changed Mark's line when pulling the fire alarm from "shit" to "shit, that wasn't the lights" in "tunnel2"
  • Changed Mark's line "is that gas that I smell?" to "smells like there's a gas leak in here" in "furnace"
  • Fixed viewmodels shaking like crazy when standing on certain kind of slopes
  • Fixed being unable to equip the camera with mouse wheel down
  • Fixed the camera getting unequipped on its own on level transitions
  • Fixed the crosshair fading in too late after a screen fade in
  • Fixed a rare issue where the crosshair would get stuck on-screen after a level transition
  • Fixed unuseable radiophones receiving use highlights
  • Fixed a possible issue with unuseable boots receiving use highlights
  • Fixed the collision model of certain cardboard boxes
  • Fixed an issue with the level transition from "servicetunnel" to "skyscraper"
  • Fixed misaligned text in certain documents
  • Fixed grammar in the gas sensors sign in "bunker"
  • Removed the smeared text from the door code hint in "central"

October 11th 2016 (Version 2.0.7)

  • Fixed an issue with the sound cache, causing a long loading screen when starting up the game for the very first time, and could cause sounds not to play for people who playtested INFRA