Hey guys,
An update has been released, which should fix issues with the maintenance tram failing to appear. If you load a saved game where the tram is missing, it should automagically appear in the right place.
We're aware of a few other issues and are working on those now. This post will continue to be updated with the changes as the updates roll out.
September 25th 2016 (Version 2.0.1)
- Fixed the raft breaking after the level change during the raft ride
- Fixed the maintenance tram failing to appear in some cases
September 26th 2016 (Version 2.0.2)
- Fixed incompatible saves not showing up in the main menu
- Fixed a crash in some cases when entering deep water
- Fixed a possible black screen when loading a save
- Fixed INFRA: Part 1 decisions not reflecting in INFRA: Part 2 in some cases
- Fixed missing maintenance tram and random black screen in "metro" in some cases
- Fixed level transition from "stormdrain" to "cistern" booting you to the main menu in some cases
September 27th 2016 (Version 2.0.3)
- Fixed an issue where it was possible to exit the crane in "bunker" while it was still moving
- Fixed the crane in "bunker" not moving sideways when playing with a controller
September 29th 2016 (Version 2.0.4)
- Fixed crouching while on a ladder not working properly
- Fixed an issue with viewmodel bobbing that was causing it to be a bit unresponsive
- Fixed a rare issue where players could get stuck on computer screens
September 30th 2016 (Version 2.0.5)
- Fixed a regression where players couldn't to bring up the phone in the office meeting anymore
October 6th 2016 (Version 2.0.6)
- Changed Mark's line when pulling the fire alarm from "shit" to "shit, that wasn't the lights" in "tunnel2"
- Changed Mark's line "is that gas that I smell?" to "smells like there's a gas leak in here" in "furnace"
- Fixed viewmodels shaking like crazy when standing on certain kind of slopes
- Fixed being unable to equip the camera with mouse wheel down
- Fixed the camera getting unequipped on its own on level transitions
- Fixed the crosshair fading in too late after a screen fade in
- Fixed a rare issue where the crosshair would get stuck on-screen after a level transition
- Fixed unuseable radiophones receiving use highlights
- Fixed a possible issue with unuseable boots receiving use highlights
- Fixed the collision model of certain cardboard boxes
- Fixed an issue with the level transition from "servicetunnel" to "skyscraper"
- Fixed misaligned text in certain documents
- Fixed grammar in the gas sensors sign in "bunker"
- Removed the smeared text from the door code hint in "central"
October 11th 2016 (Version 2.0.7)
- Fixed an issue with the sound cache, causing a long loading screen when starting up the game for the very first time, and could cause sounds not to play for people who playtested INFRA