[ver.0.2.5-demo] - Stability update and difficulty balance.
[ver.0.2.5-demo]– 26/03/2025
Comment:
Hello everyone!
Adding the automatic crash reporter in the last patch seems to have already paid off!
A user triggered a crash last weekend, and I managed to find a second one yesterday.
Getting an automatic detailed report of crashes helped a ton with finding and fixing these issues rapidly!
Below is the list of small quality of life and difficulty improvements and crash fixes!
New Features:
Adjustments:
Added an inner monologue text prompt to help players know what to do on the second part of the first level.
Added a tutorial for the first time the player fails to pick up an item due to having a full inventory.
The default notification icon for when this occurs was not clear enough on its own.
Normal combat difficulty rebalance:
Removed Flere’s ability to accelerate over time while aware of the player
(Flere’s acceleration received a slight reduction on all other combat difficulties.)
Normal/Hard combat difficulty rebalance:
Removed 1 enemy from the exterior areas of the level.
King of Shades combat difficulty rebalance:
Reduced Flere’s health to the same level as the nightmare difficulty.
Flere in this difficulty already has an extra ability, hits harder, and moves overall faster; the additional health was honestly overkill and took away some of the fun of fighting the enemy (nobody likes bullet sponges :( ).
Bug Fixes:
Fixed a bug where the inventory screen would not close properly if the player opened the Steam overlay.
Crash Fixes:
Solved a crash that would occur when changing the “Depth of Field” setting from the main menu.
Solved a crash in rare cases where the player interacts with the safe in the study room, dies, and then interacts with it again.