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Patch #1

Intro


Hi everyone at Storm Striker! This is Alphakaman, the head of the Design team!

We're having a blast these days, busy preparing for the patch!

After the launch, we noticed quite a few areas that needed improvement. This patch is all about addressing those issues as quickly as we can, focusing on what we can implement right away!

I'll break down the details of the patch for you, item by item!

Major Changes

Ladder Point (LP) System


Ladder Points will be a way for you guys to measure your skills numerically until Rank Matches are introduced! But since it's not a Rank Match yet, we've made it so it's not visible to others, so you don't need to feel too pressured about it.

  • You can check your LP in your profile and match result screens.
  • If you leave the game before it starts (known as "deserting"), your LP will significantly decrease.
  • If you leave the game after it has started (known as "dodging"), your LP will slightly decrease.
  • The introduction of this system will result in the reset of your MMR (Match Making Rating).

Chat System


We know the in-game chat system has been lacking, making communication with other players challenging. This patch focuses on improving basic chats, especially with friends.

  • Chatting is now possible on the game result screen.
  • Party chat in the lobby has been added.
  • Whisper chat with friends has been added.
  • Chatting in custom game lobbies is now available.

Early Access Pass Expansion


To enrich your in-game rewards before the regular season pass and store are added, we've expanded the Early Access Pass.

  • Early Access Pass now extends from a maximum of 15 tiers to 65 tiers.

HUD Changes


We've made the HUD cleaner and adjusted the camera position for more thrilling gameplay.

  • The design of the HUD has been changed.

Camera Position Adjustment

  • The distance between the character and camera has been slightly reduced.
  • The camera has been slightly moved to the right of the character.

The current game screen in development

Game Timing Adjustments


To provide more breathing room in the game, as battles were deemed too continuous, we've adjusted respawn and point increase times.

  • Respawn time increased: 12s → 14s
  • Point increase speed in control games decreased: 1ps → 0.9ps
  • Point increase speed in conquest games decreased: 0.5ps → 0.45ps

Self-Healing Increase


In Storm Striker, characters start healing themselves 3 seconds after taking damage. To facilitate smoother gameplay for characters other than healers, we've increased the self-healing rate for non-healer characters.

  • Narae, Chloe, Sabio's HP recovery per second increased: 75ps → 80ps
  • All characters except Narae, Chloe, Sabio: HP recovery per second increased : 40ps → 60ps

Optimization


After identifying optimization issues post-launch, we've improved areas negatively impacting optimization, removed unused features, and lightly tuned VFX. We'll continue to focus on optimization in future patches, even if not explicitly mentioned.

Training Ground Improvements

  • Added character change feature
  • Added damage meter feature
  • Bot characters can now be the same as the player's character

Hitbox Height Adjustment


We've adjusted the hitbox heights of some skills, which were too high compared to their visual representation. For Akira, we've slightly increased the size of the hitbox, which was too low even to avoid by jumping.

  • Volf's Righteous Strike (R) top hitbox adjusted from 400 to 300, bottom from 0 to 150
  • Bernhard's Inferno Strike (R1) top hitbox adjusted from 600 to 300, bottom from 600 to 150
  • Alice's Gale Strike (R) charging top hitbox from 500 to 400, bottom from 100 to 150
  • Akira's Battōjutsu (R) basic top hitbox from 100 to 150, bottom from 100 to 150
  • Akira's Battōjutsu (R) Empowered top hitbox from 100 to 150, bottom from 100 to 150

Sabio Adjustments


Initially, Sabio was designed as a character with hit-scan attacks, leaning more towards a damage dealer. However, upon observing players' gameplay, we noticed a significant disparity between the low and high points of hit-scan. Realizing the game lacked enough healers and that leaving Sabio as a damage-focused healer was problematic, we've adjusted Sabio to be more of a hybrid between a healer and a dealer. The high points as a dealer are lowered, and the low points are raised, transferring some of the dealer capabilities to enhance the healer role.

Golden Spear of Kukulkan(LMB)

  • Attack range increased: 50 → 125
  • With the increased attack range, the Rei effect may appear curved from the reticle.
  • Base damage reduced: : 70 → 50
  • Empowered damage while using Nitro Gliding (Shift) reduced : 120 → 70
  • Range for triggering additional hits from drones on impact reduced : 30m → 20m

Guardian Automata of Kukulkan(RMB)

  • Healing amount increased : 250 → 300
  • Duration increased : 2s → 3s
  • Cooldown reduced : 4s → 3s

Rescue Grenade(E1)

  • Continuous healing reduced : 100ps → 75ps
  • Healing effect on Sabio reduced to half

Reaction Grenade(E2)

  • Damage increased : 50 → 100
  • Swapped the buttons for E2 (Rescue Grenade) and E1 (Reaction Grenade)

Al Manat Adjustments


Al Manat's reliance on the LMB → E → LMB combo was considered too strong, so we've adjusted it to reduce its dominance. While the combo can be enjoyable, the skill gap between those who know it and those who don't was too significant. Additionally, Al Manat's evasive capabilities made it too challenging for opponents to track her. We've slightly reduced the effectiveness of her Shift skill to make her position easier to anticipate.

Throwing Daggers(LMB)

  • Damage reduced: 110 → 90
  • Fire rate reduced: 0.75 → 0.5

Arid Blade(E1)

  • Damage increased: 50 → 75
  • Cooldown increased: 1.5 → 3

Talon of the Desert(E2)

  • Damage increased: 50 → 75

Spirit of the Dune(Shift)

  • Movement speed starts at 150% and gradually slows down
  • Cancels on being stunned

Volf


Volf, a tank character boasting high win rates lately, has been adjusted. While maintaining his appeal as a mobile and powerful tank, we've reduced his health to balance his strength.

  • Maximum health reduced: 1000 → 900

Eveleen


Eveleen players felt too much pressure using the R skill, so we've modified it to grant a significant shield when used. However, to prevent her from becoming too powerful, we've also reduced her health.

  • Using Tachyon Field (R) now grants a 200 shield lasting for 2 seconds
  • Maximum health reduced: 1000 → 900

Minor Changes


The following changes mainly focus on improving convenience and gameplay experience.

Ultimate Sound

  • Separated voice lines for enemy and ally ultimates.
  • Reduced the sound volume of ally ultimates.

Akira

  • AutoFire applied to LMB: holding the button now auto-fires.
  • Dimensional Slash (RMB2) can now be used while moving.
  • Eased the just timing for the second attack of Soul Snatch (E2).
  • Removed hit freeze from Third Eye (Shift).
  • Flashbang (E1) modified to stop closer to the enemy.

Chloe

  • Hey Buddy! Let's Play! (Shift2) modified for higher jumps.
  • Hey Buddy! Let's Play! (Shift2) now causes a jump upon colliding with walls during use.

Alice

  • Increased the starting height of Blade Gust (RMB2): from 0 to 100.

Lucy

Bloody Claw(LMB2)

  • Changed passive application: Lifesteal now applies twice per successful attack (up to 6 times).

Scarlet Execution(Q)

  • Reduced the number of projectiles: from 50 to 25.
  • Increased damage: from 100 to 200.

Others

  • Result screen omits the battle pass when it's maxed out.
  • Added rapid-fire explanation to Sabio's Shift (Nitro Gliding) skill detail.
  • Modified descriptions for Eveleen's Shift1 (Accretion Disc) and Shift2 (Exotic Matter).
  • Added a square hitbox around Maximus for Shift1 (Ironblood Retribution).

Bug Fixes

  • Fixed issue where Lucy's Lifesteal effect was applying multiple times.
  • Corrected cylindrical hitboxes being wider than they appeared.
  • Fixed Bernhard's Frenzied Dance (LMB) skill not triggering attack hitboxes.
  • Al Manat's Cipher Hamattan (R1) skill effects no longer persist after stun.
  • Addressed issue where using Dash skills on allies appeared to cause lag.
  • Fixed Akira's skill attacks not gaining magic when blocked by Guard.
  • Corrected Akira's Dimensional Slash (RMB2) not gaining magic if it hits the enemy late.
  • Fixed Akira's Third Eye (Shift) counterattack not triggering.
  • Changed Eveleen E2 (Hadron Wave) to not show targeting UI when selected.
  • The issue where Chloe's character position appeared abnormal when her Shift2 (Hey Buddy! Let's Play!) was immediately canceled has been fixed.
  • Addressed issue where Volf's R (Righteous Strike) AOE marker didn't disappear after death during use.
  • Fixed Rei's RMB1 (Arctic Spike), RMB2 (Glacial Explosion) not triggering at specific timings.
  • Corrected issue where canceling Al Manat's E2 (Talon of the Desert) applied cooldown.
  • Fixed Lucy's LMB2 pre/post-delay resetting when E skill casting was canceled.
  • Fixed Sabio Q applying Guardian Automata of Kukulkan for 12 seconds instead of 2 seconds on self.
  • Resolved issue of falling below the Grave of Storms map upon death.
  • Fixed problem of climbing over the boundaries in the Abandoned Temple of Velum map.

Additional fixes

  • Improved issue where Eveleen's Accretion Disc (Shift1) and Exotic Matter (Shift2) skills could not attack targets in low positions
  • Fixed issue where control points in the First Civilization Archives map were not being captured on sloped terrain
  • Corrected issue where maintenance notification text exceeded the UI boundaries
  • Improved issue where Akira's Empowered Flashbang skill had difficulty attacking enemies at higher positions when used on a hill
  • Modified so that entering the training ground is not possible while in a party status
  • Fixed issue where Lucy's Vermilion Hand (E) skill, when used vertically, had abnormal attack directions
  • Corrected issue where the charging motion of Rei's Arctic Spike (RMB1) skill was displayed incorrectly
  • Fixed issue where the Battle Pass description text box could not be scrolled when language was set to English
  • Fixed issue where the cooldown for Maximus's Judgment (E) skill was not displayed

Thank you.