Operation Octo is at 2000 wishlists now, thanks to Creeps20's video essay on the game!
(I really thought the game wouldn't even sell 10 copies in the past - Thank you all for believing in this project!)
I've got a big round of content upgrades for the demo this time - You can play around with most of them right away :)
If you encounter any bugs while playing, please report them to me on Discord!
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Introducing... Gadgets!
Gadgets are a brand new feature that lets you shift the tides of battles!
They act like Dr. Odin's abilities that can be activated for free, but have a cooldown between uses:
Spiky Urchin
- Moves towards nearby skeletons and fights them with spikes
- Unlocked after Level 1-2!
- A simple & hands-off tank that holds off early enemies

Red Herring
- Forces nearby skeletons to walk towards and attack it
- Unlocked after Level 1-4
- Perfect for kiting skeletons to where you want 'em, and even pulling skeleton off of turrets they've locked on

Imitation Crab
- Temporarily turns into the first turret on your conveyor(i.e. Sushi Belt)
- Becomes available in the shop after Level 1-6, to be bought for 10 Coins
- Good for heavy decks - Gets value out of that one expensive turret that's been stuck in your hand

Lionfish
- Shoots out 5 spikes to be distributed between all skeletons in an area
- Unlocked after Level 1-9
- An insta that wrecks a skeleton if it's singled out, but accomplishes little if dropped onto a larger group of skeletons

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Other Noteable Changes
Balance Changes
- Crâne Exalté (1st World Boss)'s Orb damage to turrets increased by 50% (Damage to Odin remains unchanged)
- Crâne Exalté's "Ring Around" move maximum reach slightly increased
- Slightly reduced Blobfish's spawn chance during Crâne Exalté's 3rd phase
- The 1st Boss had been over-nerfed over the past 2 years. I want the Boss's mass AoE attacks to become bigger threats to turrets. This was a boss fight where the player became more-or-less completely safe once a stable field of turrets had been established - This Orb damage buff will allow the Boss to frequently disrupt your existing turret formation, prompting the player to more actively engage with the ever-shifting tides, even later on into the Boss fight.
Misc Changes
- Reversed camera zoom controls on controllers
- Only applicable to contents beyond the demo; This is for a consistency where the right-side buttons are for initiating actions (Zooming Out / Selecting), while the left-side buttons are for undoing actions (Zooming In / Cancelling)
- Removed Metal Detector from the shop (You now automatically unlock Coin-Drops when you unlock the shop)
- This is to avoid cluttering the shop after the addition of Imitation Crab; You will be refunded Metal Detector's purchase cost if you've already bought it
- Added a dev console command /ToggleRegen, which lets you turn off Odin's HP regen for this play session
- Made for the try-hards who want to do permanent-damage runs ;)
- Increased enemy spawns in Level 1-5 (Bumper Maze)
Bug Fixes
- Fixed a glitch where Bumper Fish could bump Odin into the walls
- Reported by Ruben
- Improved handling of corrupted save files
- Reported by untitleduser4
- Fixed a glitch where a Racquet Skeleton could walk around at sonic speed while deflecting all projectiles, until it attacks something
- Reported by LameGamerTime
- Fixed a glitch where a cannonball could damage a neighboring turret as it gets deflected under rare circumstances
- Reported by LameGamerTime
- Attempted fix of Steam Cloud Save issues for Mac
- If you play this game on Mac, please let me know whether your Cloud Save is functional!
