Another Sneak Peak into Update 1.4.0 which we will start releasing very soon!
Auto-mode function will be improved a lot: it will be able to attack and loot enemies! For the details read the rest of the post.

◉ For mobile UI, the button was moved to a (hopefully) more visible place
◉ The activation radius (how far the character will seek for an interactable object in auto mode) was doubled
◉ The auto mode can fight now! there's a bunch of caveats though
○ it is more of a "defensive" thing, so it won't actively seek out far away enemies to attack
○ it will attack any enemies that are in range where they are highlighted with a red circle
○ deers and boars are considered enemies, so it will attack them too
○ it WON'T attack archers who are shooting the character from outside of a "highlighted with a red circle" range -- that's to be improved in the future
○ since the target seeking radius of interactable objects is much further than enemy highlighting radius, it might decide to run to a tree 20 meters away, and just run past any enemies it encounters along the way -- that's to be improved in the future
◉ BOTH in auto mode and in manual mode, if you try to pick up an object that wouldn't fit in your inventory, but would fit in the resource storage (the one that's accessible from everywhere, not the "crafting resources storage), you will automatically pick it up into the storage
◉ The auto mode WILL NOT loot treasure chests for now, but WILL loot enemy corpses. there are again some caveats:
○ if ALL contains of the corpse will fit in your inventory + storage, it will be looted automatically (bypassing the looting popup)
○ if SOME but not ALL contains of the corpse can be looted, the auto mode will ignore it -- that's to be improved in the future
◉ Another quirk is regarding trees, rocks, bird nests etc. right now the character does not know if the contents of them will fit in the inventory + backpack for sure until it tries to pick it up or hit with the axe/pickaxe. so you will notice that even with the full inventory, the character will still come to every single tree one by one and try to hit it -- the durability shouldn't be spent in that case, but it might look confusing. it's a bit of an optimization thing in the not-really-related part of the game, so it might not necessarily change in the future.
