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Development Update #1

As may already be known, Castaway Coalition is set to become a heavily simulated survival game. The primary objective in the development of this project is to create highly immersive Non-Player Characters (NPCs). Players will find themselves tasked with surviving on an island alongside these NPCs, engaging in various activities including cooperation, town-building, socializing, and gathering resources.

In pursuit of enhancing the realism and immersiveness of NPCs, and to ensure that they interact within the game on an equal footing with human players, a Vision Module (an environmental observation module) has been developed. This will enable characters to actively look for and search objects as they wander the island, thereby enriching the overall playing experience.

What Castaway Coalition Strives to Avoid:
⛔ Fake vision where every NPC already knows where the searched object is

What Castaway Coalition Aims to Implement:
🟢 Organic search capabilities and vision skills for each NPC

Characters module - Vision

Features:

  • Characters possess vision akin to that of a human being
  • Characters (NPCs) must actively search for essential elements such as food, water, and other characters
  • Three distinct vision distances are assigned to each character: short, medium, and large
  • The game will modify vision distances according to specific circumstances (e.g., during night or rain)
  • The game can enable or disable the vision module for characters (e.g., disabling vision when a character is asleep)

Three distances:

  • Short: Suitable for locating small objects within a short range, such as mushrooms, tools, berries, etc.
  • Medium: Appropriate for spotting larger objects like trees or other characters
  • Large: Designed for identifying expansive objects, such as a body of water or ocean surface

those vision lines won't be visible for the player (development purposes only)

Vision distance will be changing base on external things (time of day, weather, character personal skills and traits)

for example at night will be much shorter:

those vision lines won't be visible for the player (development purposes only)

What do you think about this feature?