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Early Access Update 8.6

A minor maintenance update, it mostly fixes a couple of small issues and adds expanded credits.

Features/changes

  • Smoothed the player character movement across frames - addresses camera judder when framerate and physics rate are close but drift slightly out of sync, causing the game to look like it was struggling when it was not. Should also offer a visual improvement to anyone running the game at high (eg. 120htz) refresh rates.
  • Expanded Credits

Fixes

  • Fixed an issue that was sometimes causing mines to spawn with shutdown applied
  • Mines now immediately detonate when falling down holes while shutdown
  • Mines don't leave their shutdown ring behind when they fall down holes
  • Boss Rush - fixed powerups and battery incorrectly displaying their icons when Justice's stage appears
  • Vespula - destroying a wasp on the same frame as destroying Vespula is no long able to increment chain counter

Known Issues

  • When starting the game with "-popupwindow" in order to play in full screen windowed mode (in Windows) you will not be able to set the game to fullscreen mode, but the options menu does not reflect this
  • Native Dual Shock 3 support in OSX is busted. It is possible to work around it using a control remapper that makes the DS3 to emulate an xbox pad or similar, and we are working on a proper fix
  • Shadows are missing on certain integrated videocards under Linux
  • Native Steam Controller support still coming soon
  • Aubergine's singularity effect looks different on Linux. Functionality is fine, it's just distorting the screen in the wrong direction. Been tricky to figure out...