Infinity Drive has been extremely well received, so much so I decided to prioritise the art pass so people can play a more finished version of it. Normally I wouldn't consider a weeks work a .5 update, but what a week! I'm about ready to collapse...
There have been some tuning changes at the higher levels and Jeff has reworked the Infinity Drive soundtrack, so please enjoy the new and improved mode!
Features/changes
- Art Dressing for Infinity Drive
- Tuning adjustments to higher levels of Infinity Drive, as we anticipate this will allow higher scores going forwards, we haven't reset the leaderboard
- Shiitake's railgun and Starch's laser have had their range extended
Fixes
- Fixed Aubergine's Singularity Launcher firing through certain walls
- Took another attempt at fixing wasps getting stuck on top of blocks. Apologies for this lingering, it's a strangely complex problem!
- Fixed a couple of Character Select animations that weren't looping
- Fixed formatting on Infinity Drive's end screen so it supports a 5:4 ratio, y'know, for anyone playing Cactus on a square...
Known Issues
- When starting the game with "-popupwindow" in order to play in full screen windowed mode (in Windows) you will not be able to set the game to fullscreen mode, but the options menu does not reflect this
- Native Dual Shock 3 support in OSX is busted. It is possible to work around it using a control remapper that makes the DS3 to emulate an xbox pad or similar, and we are working on a proper fix
- Shadows are missing on certain integrated videocards under Linux
- Native Steam Controller support still coming soon
- Proper credits coming soon
- Aubergine's singularity effect looks different on Linux. Functionality is fine, it's just distorting the screen in the wrong direction. Been tricky to figure out...