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Early Access Update 8!

We've added the last of our three gameplay modes, Infinity Drive, a long format mode where you take your favourite android and battle through as many layers as you can before your battery gives out. It gets intense and there's some surprises inside so if you think regular Cactus levels are over too soon or you want to kill some time with some friends, be sure to check it out! The stage art is whitebox and there are likely to be some tuning adjustments to be made once we see how people interact with it, but we think it's in a good place and are keen to hear reactions!

We have also added voice acting for the androids! It's been a long time coming and we worked with some very talented people to bring more character to the game!

Features

  • New game mode - Infinity Drive - see how far you can get through increasingly challanging waves of enemies (whitebox)
  • Placeholder synthetic voices have been replaced (note that Boss Dialogue is intended to be text only)
  • Pressing Y (on game controller) to locate your character in multiplayer will also make them call their name
  • updated whitebox level Transit (world 3 - 2)

Fixes

  • Aubergine's Singularity slows Embryo's movement again and is detached when he relocates
  • Fixed an issue that was incorrectly forcing lower graphics settings when it got an unexpected value from the videocard. This mostly affected laptops. If the game seems to be running slower than before (but looks better!) reduce the setting to get the same result
  • Fixed glitch that stopped Kegs playing their Shutdown animation correctly
  • Fixed glitch that caused Leaderboards to fail to display scores if you had not registered a score on that board yet
  • Fixed glitch with leaderboards not handling cases when only one or two entries were avaliable to process
  • Improved wasp behaviour to allow them to get unstuck if they end up on top of things

Known Issues

  • When starting the game with "-popupwindow" in order to play in full screen windowed mode (in Windows) you will not be able to set the game to fullscreen mode, but the options menu does not reflect this
  • Native Dual Shock 3 support in OSX is busted. It is possible to work around it using a control remapper that makes the DS3 to emulate an xbox pad or similar, and we are working on a proper fix
  • Shadows are missing on certain integrated videocards under Linux
  • Native Steam Controller support still coming soon
  • Proper credits coming soon