With the final stage textured and the art gallery added, we've reached another important milestone, Beta! Our definition of Beta is 'content complete' - we now have every level and game mode present and working close to its finished state.
From here, we plan to add a couple more EX options (the most exciting one is Mega Weapons, which we recently announced via a trailer) as well as a short animated intro and outro, as well as hook up achievements and other polish tasks.
Mega Weapons will make their debut at PAX Prime when we show Assault Android Cactus as part of the PAX 10 so if you're attending please come and meet us! The team (all three of us) are flying over from Australia for it.
Features
- Zone 5 boss Medulla has art dressing
- Boss Rush now contains all five boss fights back to back, and is unlocked by beating the final boss. The leaderboard has been reset
- Shiitake and Lemon have received minor balance adjustments
- Every character now has clean weapon icons on Android Select that show their actual silhouette
- Art Gallery is now available (more entries to be added)
- Auxiliary Codex entries all have art now
- Notification System reports on what content has become available when returning to the main menu
- Refinements to music in Zone 1, Zone 3, Zone 4, Collider and Medulla's stage
- Added and improved sound effects
Fixes
- Lots of small stuff
- Starch has the correct icon for her Laser in game
- Intel videocards show shadows in Linux
- Improvements to gamepad support under Linux, but there are still issues. Logitech gamepads and Dualshock 4's seem to work in SteamOS now but not on other distros, but it's an area we're investigating